Mario Party 5 Minigames – Tips, List, and Unlockables

Our Mario Party 5 minigames page features complete images of all minigames along with tips and strategies for every minigame and any unlockables.

Each of the 75 Mario Party 5 minigames are listed below. If you have tips for any of these Mario Party 5 minigames, whether it be a lesser known fact or a good strategy, feel free to share your idea in the submission form at the bottom of this page. For board tips, click here.

4-Player Minigames (23)

Coney Island
Ground Pound Down
  • Do high jumps ground pounds on fragile rocks and fast small ground pounds on solid rocks.  ~ Spongyoshi
Chimp Chase
  • The golden Ukiki appears when the timer hits 11!  ~ Spongyoshi
Chomp Romp
Pushy Penguins
Leaf Leap
Night Light Fright
Pop-Star Piranhas
Mazed & Confused
  • The maze switches roughly every 2 seconds, be on the middle of a square when that happens or you’ll get zapped!  ~ Spongyoshi
Dinger Derby
Later Skater
Will Flower
Triple Jump
Hotel Goomba
Coin Cache
Vicious Vending
Flower Shower
Dodge Bomb
Fish Upon a Star
Rumble Fumble
Frozen Frenzy
  • If you have most of the crystals, you can camp in the corners of the map that require parkour until someone gets dangerously close to you.
Fish Sticks

1 vs. 3 Minigames (12)

  • For the team, try to keep yourself away from your teammates; this will make the single player have to spend more time chasing after you.  ~ Luigidenne3DSGNS+
Squared Away
Mario Mechs
Revolving Fire
Heat Stroke
  • As the team, go as close as possible to the left. You should ignore the solo player and react to either the sound of the platform being hit or when you see your character moving backward. You have a split-second to jump off while it goes off-screen so with a good reaction time, you can easily just walk left and jump to regain your position! Although beware of the Podoboos as well!  ~ Spongyoshi
  • As the solo player against CPUs, spam fakeouts until one of them jumps, then do a real swing and repeat.  ~ piguy314159
Beam Team
Big Top Drop
  • If on the team of three, try to hang out in the middle as the ball-dropper will be moving faster and will thus have a harder time dropping many balls in a small area.  ~ piguy314159
Quilt for Speed
Tube It or Lose It
Fight Cards
  • Assuming all players play randomly with no coordination, the solo player has a (1-(2/3)^5)^3 ≈ 65.47% chance of winning.  ~ piguy314159
Curvy Curbs

2 vs. 2 Minigames (12)

Clock Stoppers
Defuse or Lose
Mario Can-Can
Handy Hoppers
Berry Basket
Bus Buffer
  • Unlike in Eatsa Pizza from MP3, tiny missed spots will clean themselves if left alone.  ~ piguy314159
Rumble Ready
Manic Mallets
Panic Pinball
Banking Coins

Battle Minigames (6)

Bill Blasters
Twist ‘n’ Out
Lucky Lineup
Random Ride
  • After many tests, here are the description for each rides ranked by winning likelyhood:  ~ Spongyoshi
    • Perfect Conditions: [50% 1st | 41% 2nd]
    • At Its Best: [45% 1st | 36% 2nd]
    • Daily Routine: [31% 1st | 31% 2nd]
    • So-So, I suppose: [30% 1st | 15% 2nd]
    • Almost-Guaranteed Victory: [23% 1st | 38% 2nd]
    • Totally Terrible: [21% 1st | 14% 2nd]
    • Feeling Good: [18% 1st | 37% 2nd]
    • Difficulties Ahead: [18% 1st | 27% 2nd]
    • General Long Shot: [10% 1st | 20% 2nd]
    • Nothing’s Right: [0% 1st | 10% 2nd]
    • Miracles Do Happen: [0% 1st | 10% 2nd]
    • Fate’s Decision: [0% 1st | 0% 2nd]

Duel Minigames (15)

Shock Absorbers
Countdown Pound
  • Start as short a ground pound as possible when the timer hits 0.60; to aid with this, try to subdivide each second into fifths (think DA-da-DA-da-da DA-da-DA-da-da etc., lining up with when the seconds count down). If in doubt, start a little earlier as you lose if you land anytime after it hits zero.  ~ piguy314159
Whomp Maze
Shy Guy Showdown
Button Mashers
Get a Rope
Pump ‘n’ Jump
Head Waiter
Blown Away
Merry Poppings
Pound Peril
Piece Out
  • When you clear the board, you score ≈386 points for each block of the color you used most, and 100 points for each block of the remaining colors; if multiple colors are tied for your most-used, they will each score 386 per block, so using 17 of one and 17 of another is equivalent to using 34 of a single color.  ~ piguy314159
Bound of Music
Wind Wavers
Sky Survivor
  • Control the bottom of the screen and move mostly horizontally as it makes dodging incoming Spinies easier.  ~ Spongyoshi

Bowser Minigames (3)

Rain of Fire
Cage-in Cookin’
Scaldin’ Cauldron

DK Minigames (3)

Banana Punch
Da Vine Climb
Mass A-peel

Story Minigames (1)


Got advice of your own? Submit your tip in the form below and we’ll include it our list if it fits!