Mario Party 3 Minigames – Tips, List, and Unlockables

Our Mario Party 3 minigames page features complete images of all minigames along with tips and strategies for every minigame and any unlockables.

Each of the 71 Mario Party 3 minigames are listed below. If you have tips for any of these Mario Party 3 minigames, whether it be a lesser known fact or a good strategy, feel free to share your idea in the submission form at the bottom of this page. For board tips, click here.

4-Player Minigames (20)

Treadmill Grill
Ice Rink Risk
  • The ground is slippery so if you suddenly change which direction you’re walking, you’ll be stuck in a sliding animation for around 2 seconds! I’d suggest to rotate in a moderate speed to your desired location on the ground instead.  ~ Spongyoshi
  • Try to jump in a rather linear direction as when you land, it seems to compare it with which direction you were facing before the jump to see if you’ll be put into the sliding animation.  ~ Spongyoshi
Parasol Plummet
  • Cling to one side and stay there for the entire minigame. This allows you to grab the coins as soon as they are thrown. Works better when fewer people are on your side. ~ SpiderStaryu
Messy Memory
  • Memorize each object in one row, then memorize the first letter of every object in the second row. This helps form a combination of letters that is easy to remember. ~ SpiderStaryu
  • If playing with CPUs, focus on the items that belong to specific characters (i.e. hats, necktie, egg); the CPUs tend to be more accurate at placing the other items, so you can copy where they put them.  ~ piguy314159
  • Another way for remembering the items is by association. Try to group items by color or character for each row. I personally try to find the plumbers caps & DK items (banana, hammer & tie) and go from there.  ~ Spongyoshi
Picture Imperfect
  • You can always just spam the A button the second text appears on-screen, you have a 1/3 chance of choosing correctly so you might as well go for it.  ~ Gianluca_S
Curtain Call
Cheep Cheep Chase
  • The space between the third and fourth set of bombs is shorter than the rest, so dive a little earlier on the third set so you don’t immediately hit the fourth set when you surface.  ~ piguy314159
Snowball Summit
  • You should always have a snowball ready instead of trying to dodge a huge snowball. As long as you hold on to a snowball, you can deflect a big snowball with it.  ~ Slowcast
Toadstool Titan
Aces High
  • Use the borders of the arena to get a better position and a temporary invincibility period.  ~ Spongyoshi
Bounce ‘n’ Trounce
Chip Shot Challenge
Mario’s Puzzle Party
The Beat Goes On
Water Whirled
  • You want to start turning when you’re lined up with the third square from the edge of the middle divider. This will turn you the sharpest without going backwards.  ~ Sluggish_Shroom
Frigid Bridges
Awful Tower
  • Hold A and B together to increase the momentum in your jump. This helps you reach blocks farther away. ~ SpiderStaryu
Pipe Cleaners
Rockin’ Raceway

2 vs. 2 Minigames (12)

Eatsa Pizza
Baby Bowser Broadside
Cosmic Coaster
Puddle Paddle
Log Jam
Pump, Pump, and Away
Hyper Hydrants
  • You should always use B (stream). A (spraying) is generally too weak and short-ranged.  ~ Slowcast
Picking Panic
Etch ‘n’ Catch
Slot Sync
  • After you get Toad the first time, press A immediately when the dice block starts to spin and you’ll get Toad again. ~ SpiderStaryu

1 vs. 3 Minigames (11)

Coconut Conk
Spotlight Swim
Boulder Ball
  • As the single player, keep throwing boulders to either far right or far left (you’re free to alternate these directions), and don’t stop under any circumstances.  ~ Slowcast
Crazy Cogs
Hide and Sneak
  • A common strategy with many players is to pick two times the same hiding spot then pick the remaining one for their last. If you see someone employing this strategy, there’s a great chance it’ll work out!  ~ Spongyoshi
River Raiders
Tidal Toss
  • As the team, you should only jump over the ground-pound waves as the tiny waves only pushes you a little but gives you invincibility frames for a short while which helps to dodge the big waves!  ~ Spongyoshi
Hand, Line, and Sinker
Ridiculous Relay
Thwomp Pull
  • For both the single player and the team of three, each group of three buttons always includes one A, one B and one Z; thus you can immediately know every third button in advance.  ~ piguy314159

Battle Minigames (8)

Stacked Deck
Three Door Monty
Slap Down
  • If the matching flower does not show up in the first eight turns, it will show up on the 9th turn so make sure to press A as fast as soon as the 9th ?-space gets revealed.  ~ CedrikPle
Locked Out
All Fired Up
Storm Chasers
  • Because players bodies block each other, it may not be wise to chase the storm fully into a corner / wall. It’s often better to let someone else do so, then block them with your body as the storm moves out into the open. It’s much easier to try and follow the storm out in the open, than to both track the storm and attempt to walk around other players.  ~ DMG
Eye Sore

Duel Minigames (10)

Vine With Me
Popgun Pick-Off
End of the Line
  • Pay attention to what your opponent picks, as the correct path will be the same for both players.  ~ piguy314159
Baby Bowser Bonkers
Silly Screws
Crowd Cover
Tick Tock Hop
  • The pattern will change in every three or four jumps. If not on the third jump, then it will be on the fourth jump.  ~ Slowcast
Bowser Toss
Motor Rooter
Fowl Play

Item Minigames (6)

Winner’s Wheel
  • Press A just a little bit before the item you want. The second or third light on the item before the item you really wish to get. ~ SpiderStaryu
Hey, Batter, Batter!
Bobbing Bow-loons
Dorrie Dip
  • Start a full jump when your desired item leaves the spotlight. You must hit Z after reaching the apex of your jump and starting to fall back down to initiate the ground-pound. If timed correctly, you should delay your ground-pound just enough to get the item of your choice!  ~ Spongyoshi
Swinging with Sharks
Swing ‘n’ Swipe

Special Minigames (3)

Stardust Battle
Dizzy Dinghies
Mario’s Puzzle Party Pro

Game Guy Minigames (4)

Game Guy’s Lucky 7
Game Guy’s Magic Boxes
Game Guy’s Roulette
Game Guy’s Sweet Surprise
  • If the multiplier of the mini-chomp is either x4 or x8, might as well pick the mini-chomp as your odds are very close to a 50/50 deal. Likewise, if the odds are x16 or above, go for the x2 as the mini-chomp becomes very unlikely to win!  ~ Spongyoshi

Got advice of your own? Submit your tip in the form below and we’ll include it our list if it fits!

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