Mario Party 10 Minigames – Tips, List, and Unlockables

Our Mario Party 10 minigames page features complete images of all minigames along with tips and strategies for every minigame and any unlockables.

Each of the 75 Mario Party 10 minigames are listed below. If you have tips for any of these Mario Party 10 minigames, whether it be a lesser known fact or a good strategy, feel free to share your idea in the submission form at the bottom of this page. For board tips, click here.

Free-for-All Minigames (31)

Shy Guy Shuffle
  • Put your cursor one the shy guy with the most donuts. Not as effective with human players!  ~ PickPokey#
Snake Block Party
Cheep Cheep Leap
  • Big Cheep Cheep are worth 2 points while the golden Eep Cheeps are worth 3 points.  ~ General_JF
Peepa Panic
Balance Ball Brawl
  • One strategy is to start on the left, then right, and finally the middle.  ~ PickPokey#
Bob-omb Bogey
Spiked Ball Scramble
Bouncy Brawl
  • Press 2 at a not too fast rate repeatedly to easily knock out your opponents.  ~ General_JF
Fruit Scoot Scurry
Goomba Gotcha
Cliffside Crisis
  • Jump on an opponent’s head to land at the top of the second row. Keep jumping on their heads rather than trying to dodge them.  ~ General_JF
Dice ‘n’ Dash
  • Spam A to get the mushroom, then wait for Bowser to start spinning off to press A and get the shell, then press A again when Bowser is showing off to get the flower and complete the minigame at a record time!  ~ Spongyoshi
Fruit of the Doom
Foo Me Once
Rapid River Race
Beeline Shrine
Blooper Blastoff
  • Do timed long presses as mashing will only give you shorter blasts.  ~ Spongyoshi
Paintball Battle
  • Being in a four-way intersection provides you more options to escape.  ~ PickPokey#
Ice Slide, You Slide
Goomba Gallop
Fruit Cahoots
  • If you get a Bob-Omb, don’t press A because the people next to you will likely think pressed A.  ~ PickPokey#
Magma Meltdown
  • It is extremely easy to push CPUs with a big hitboxes if their difficulty is normal, take the risk if you absolutely need the victory!  ~ General_JF
Meanie Match
  • I recommend having some enemies to remember every game. Then remember the other ones by association (like the water enemies are in front of each-other, the turtles are one space apart, etc…)  ~ Spongyoshi
Found it? Pound it!
Platform Push
Pipe Sniper
  • Aim for the Swoops flying in the background, they are worth 5 points.  ~ Spongyoshi
Bob-omb Combo
  • Don’t put your Bob-omb on a group of Bob-ombs because they’ll move. Throw it next to them or in front of them.  ~ PickPokey#
Balloon Blast Bash
  • Bash like everyone, and, when they stop, pump one or two times just before the end so your opponents can’t react.  ~ PickPokey#
Fuzzy Fliers
  • Hug the upper side of the screen when you’re close to reaching the top of the tower to reach the finish as soon as possible! You can also try to push your opponents away if they try to same tactic.  ~ Spongyoshi
Flash Forward
Soar to Score

2 vs 2 Minigames (10)

Bobsled Battle
  • Keep control of your space by pushing your opponents to the other side, only retracting to catch some coins.  ~ Spongyoshi
Soccer Brawl
Boo Burglars
  • Keep an eye on the flashlight holder on the other team, you just might be able to steal a gem from them.  ~ Luigidenne3DSGCNS+
Murky Maze
Ground Pound Pals
Bouncy Bounty
Bump, Set, Spike
Revolving Relay
Goombrat Combat
  • Have each player either punch the bottom or top part of the arena to avoid accidently hitting your opponent.  ~ Spongyoshi
Shape Up
  • Try to use squares or parallelogram so the tower will balance.  ~ It’s that guy

1 vs Rivals Minigames (10)

Hop, Drop, and Roll
  • Solo: Try to guess when the team will jump to shoot a Bullet Bill at the right time. You can also try to block them long enough with a Bullet Bill to force them to get hit by the rolling Grrrol.  ~ Spongyoshi
  • Team: Try to mix up your timings and locations as to not all get hit at the same time.  ~ Spongyoshi
  • Solo: Drop a Grrol away from the opponents, then adjust the blasters so they are not perfectly centered with each other. When the Grrol is near your opponents, shoot Bullets Bill,as they are faster than Grrol.  ~ PickPokey#
Bullet Bill Bullies
Watermelon Whalin’
Skewer Scurry
Steal the Beat
Movin’ Mushrooms
Bubble Squabble
  • Team: Avoid jumping high, especially on your opponents’ heads. If a bubble hits you while you jump. your teammates will have no chance of freeing you.  ~ General_JF
  • Solo: If you want to blow as many bubbles as possible, check when your bubble shines, that’s the earliest moment you can release it.  ~ Spongyoshi
Cheep Cheep Check
Keep-Away Mayhem
  • Team: To win, just send the ball to the person opposite the solo player.  ~ General_JF
Spring Fling
  • Team: Stay between two tracks from the platform and change sides if the solo makes a ground pound between one of the two tracks where you are on it.  ~ General_JF

Boss Battle Minigames (10)

Mega Goomba’s Ladder Leap
  • It’s possible to land a fourth hit if your third hit lands on the very edge of Mega Goomba’s hitbox, the edge that is farthest from the center of the stage. It’s also possible to get a fourth hit if there is a person blocking your access to the center of the stage. You have to be very precise! ~ Spongyoshi
Mega Sledge Bro’s Card Chaos
  • Try to also keep an eye on a 2-Bullet Bill card in case someone gets the 3-Bullet Bill card you’re aiming to get.  ~ PickPokey#
  • If you know the minigame well enough and the game is not close to ending, you can purposely choose a card in 3rd, or 2nd, or whatever. But you can still try to calculate to get the final shot.  ~ General_JF
Mega Cheep Chomp’s Shell Shock
  • Don’t be afraid to let the others runs out of ammo first. This will give you more options towards the end!  ~ PickPokey#
  • Sometimes Cheep Chomp will not stop directly when the timer reaches 0, if he gets attacked during this time, he will turn and so you will have a little time to attack him in turn.  ~ General_JF
  • If you play with friends, agree to focus a player, if you absolutely do not want to see them win.  ~ General_JF
  • When Cheep Chomp is angry, never sacrifice your shells for Cheep Cheep! Just try to shoot when they are out of your way but don’t lose several shells to eliminate them!  ~ General_JF
Mega Monty Mole’s Maze Mischief
  • When you see an opponent trying to back off to clear a Bob-omb, block it and they’ll get hit. Conversely, when you try to get a Bob-omb out, step back enough so that your opponents do not block you.  ~ General_JF
  • If at the beginning of the game everyone has used their cannon in each round, then take the 3rd cannon when the minigame comes to an end to have the final shot.  ~ General_JF
Mega Mechkoopa’s Swing & Stomp
  • With how low the scores get, camping on the last phase until the last hit can be a viable strategy.  ~ Spongyoshi
Petey’s Bomb Battle
  • Petey Piranha can fake players out and I recommend you to be very careful because if you play with good players, a failed bomb can change everything in the game.
King Boo’s Tricky Tiles
  • I recommend staying on your side and not going to those of others since everyone is going at the same speed.  ~ General_JF
Mega Blooper’s Bubble Battle
  • If your opponents are too quick and you’re low on points, randomly clicking on the bottom of the screen could become a viable strategy.  ~ Spongyoshi
Kamek’s Rocket Rampage
  • Even if Kamek is attacked in a loop, he will still be able to make an enemy appear no matter where he is. He can make an enemy appear from the bottom while he is at the top of the screen.  ~ General_JF
  • Beware of the Bullet Bills. Not only will you drop any rocket you’re holding if you get hit, but they will also destroy any rocket within the impact.  ~ Spongyoshi
  • Push your opponents around so they’ll miss their shot or collide with a Bullet Bill.  ~ Spongyoshi
Bowser’s Tank Terror
  • Don’t touch Bowser’s tank! You might not receive any damage, but you will loose any powerup you got!  ~ Spongyoshi

Bowser Battle Minigames (10)

Bowser’s Bad Breath
  • Blow several times when you reposition yourself, you never know if you can touch someone anyway.  ~ General_JF
Bowser’s Hammer Slammer
  • Bowser’s can rotate faster than the team. If you play as a Bowser, abuse that to crush a lot of people in a row.  ~ General_JF
Bowser’s Fire Bar Fury
Bowser’s Wicked Wheel
  • Bowser: You don’t have to always stop roulette abruptly. If you just stop turning it and the team keeps running, they can still take the Amp from the right of the wheel.  ~ General_JF
Bowser’s Bogus Bingo
  • There’s a way you can roll exactly what you want as Bowser. All explained in this video.  ~ Ezra3
Bowser’s Pinball
Bowser’s High Dive
Bowser’s Clawful Climb
Bowser’s Sinister Slots
  • Bowser: If there are 3 or 4 players left on the team, you can try aiming for timing to have 3 slots on the same person. Remember that if 3 slots are on the same person, 9 Bullet Bills will chase them and not 3!  ~ General_JF
  • Team: Do your best to put teamwork in the spotlight, especially on the board. If an ally is in danger, you can try taking the Bullet Bill instead of him. Hearts can very quickly get lost in this mini game, try to protect your teammates.  ~ General_JF
  • Team: Bullet Bills have a hard time turning, abuse this fact to try to avoid them.  ~ General_JF
Bowser’s Roulette Rage
  • Stay between two parts of the roulette and when Bowser stops it, you have a tiny bit of time to change direction at the last moment.  ~ General_JF

Bonus Minigames (4)

Badminton Bash
Jewel Drop
Bowser Jr.’s Clobber Cage
Bowser Jr.’s Bonk Battle

Got advice of your own? Submit your tip in the form below and we’ll include it our list if it fits!