You think after 10 installments and 4 generations of consoles, Nintendo would finally add a online setting...
Wait, Fortune Street had online? Never played it.NintendoFan said:Because Nintendo right now isn't making good decisions. *cough*E3*cough*
If there is enough demand for it, then possibly in MP11. It worked out pretty well in Fortune Street and it would be nice to be able to play Mario Party online with no lag or desyncs or button lag input.
Yeah, it had online. Fortune Street was a Wii game, so it did have online, but not anymore since Tuesday, May 20, 2014.BossBlitz88 said:Wait, Fortune Street had online? Never played it.NintendoFan said:Because Nintendo right now isn't making good decisions. *cough*E3*cough*
If there is enough demand for it, then possibly in MP11. It worked out pretty well in Fortune Street and it would be nice to be able to play Mario Party online with no lag or desyncs or button lag input.
BossBlitz88 said:Wait, Fortune Street had online? Never played it.NintendoFan said:Because Nintendo right now isn't making good decisions. *cough*E3*cough*
If there is enough demand for it, then possibly in MP11. It worked out pretty well in Fortune Street and it would be nice to be able to play Mario Party online with no lag or desyncs or button lag input.
That Tuesday was the saddest Tuesday.Vipsoccermaster said:Yeah, it had online. Fortune Street was a Wii game, so it did have online, but not anymore since Tuesday, May 20, 2014.BossBlitz88 said:Wait, Fortune Street had online? Never played it.NintendoFan said:Because Nintendo right now isn't making good decisions. *cough*E3*cough*
If there is enough demand for it, then possibly in MP11. It worked out pretty well in Fortune Street and it would be nice to be able to play Mario Party online with no lag or desyncs or button lag input.
WiiUFan-04 said:You wanna play a laggy-ass game of Mario Party that cause the game to be unplayable? Because I know for a fact I don't.
I guess the biggest problem with a multiplayer mode would be keeping players from leaving. A game that relies on having 4 players constantly would suffer if anyone quit mid-game.NintendoFan said:WiiUFan-04 said:You wanna play a laggy-ass game of Mario Party that cause the game to be unplayable? Because I know for a fact I don't.
Well no, but if a complicated Monopoly like game can have online where it has to calculate so many variables with no lag, i'm pretty sure Mario Party can do the same.
That, and it takes a long time to complete a board map in Mario Party. Like, at least 30 minutes. For Smash and Mario Kart, battles and races can be done in less than five minutes per battle or race. People do not have the time to complete one sitting of a Mario Party board.SputnicK said:I guess the biggest problem with a multiplayer mode would be keeping players from leaving. A game that relies on having 4 players constantly would suffer if anyone quit mid-game.NintendoFan said:WiiUFan-04 said:You wanna play a laggy-ass game of Mario Party that cause the game to be unplayable? Because I know for a fact I don't.
Well no, but if a complicated Monopoly like game can have online where it has to calculate so many variables with no lag, i'm pretty sure Mario Party can do the same.
I think the solution would be to have a CPU take a players place if they leave. (Or a actual player take a players place)
Vipsoccermaster said:That, and it takes a long time to complete a board map in Mario Party. Like, at least 30 minutes. For Smash and Mario Kart, battles and races can be done in less than five minutes per battle or race. People do not have the time to complete one sitting of a Mario Party board.SputnicK said:I guess the biggest problem with a multiplayer mode would be keeping players from leaving. A game that relies on having 4 players constantly would suffer if anyone quit mid-game.NintendoFan said:WiiUFan-04 said:You wanna play a laggy-ass game of Mario Party that cause the game to be unplayable? Because I know for a fact I don't.
Well no, but if a complicated Monopoly like game can have online where it has to calculate so many variables with no lag, i'm pretty sure Mario Party can do the same.
I think the solution would be to have a CPU take a players place if they leave. (Or a actual player take a players place)
MP10's Party Mode usually doesn't last over 25-35 minutes. Most people would probably mainly use it to play online with their friends anyway, so I don't imagine that would be that too big of a problem.That, and it takes a long time to complete a board map in Mario Party. Like, at least 30 minutes. For Smash and Mario Kart, battles and races can be done in less than five minutes per battle or race. People do not have the time to complete one sitting of a Mario Party board.
SputnicK said:MP10's Party Mode usually doesn't last over 25-35 minutes. Most people would probably mainly use it to play online with their friends anyway, so I don't imagine that would be that too big of a problem.That, and it takes a long time to complete a board map in Mario Party. Like, at least 30 minutes. For Smash and Mario Kart, battles and races can be done in less than five minutes per battle or race. People do not have the time to complete one sitting of a Mario Party board.
Or if a full Party Mode game was too long, there could be a multiplayer mode comprised exclusively of Minigames (Like the arena in MP2) that someone could play instead.
SputnicK said:MP10's Party Mode usually doesn't last over 25-35 minutes. Most people would probably mainly use it to play online with their friends anyway, so I don't imagine that would be that too big of a problem.That, and it takes a long time to complete a board map in Mario Party. Like, at least 30 minutes. For Smash and Mario Kart, battles and races can be done in less than five minutes per battle or race. People do not have the time to complete one sitting of a Mario Party board.
Or if a full Party Mode game was too long, there could be a multiplayer mode comprised exclusively of Minigames (Like the arena in MP2) for the people that wanted a quicker game.
Exactly. I think there are plenty of people who would play a full length MP online game if it was available.@Vipsoccermaster
Going back to Fortune Street again, you can be playing this for at least an hour online. In fact, most FS games last two hours. I remember playing this when Nintendo WFC was up and no one force disconnected/ragequit.
Having a online minigame mode is the better choice imo.SputnicK said:MP10's Party Mode usually doesn't last over 25-35 minutes. Most people would probably mainly use it to play online with their friends anyway, so I don't imagine that would be that too big of a problem.That, and it takes a long time to complete a board map in Mario Party. Like, at least 30 minutes. For Smash and Mario Kart, battles and races can be done in less than five minutes per battle or race. People do not have the time to complete one sitting of a Mario Party board.
Or if a full Party Mode game was too long, there could be a multiplayer mode comprised exclusively of Minigames (Like the arena in MP2) for the people that wanted a quicker game.