Tick Tock Clock

It is the fourteenth course of Super Mario 64 and its remake Super Mario 64 DS. It takes place inside a giant clock. The player must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of Peach's Castle.

“There's something strange about that clock. As you (the player) jump inside, watch the position of the big hand.”
—Toad, Super Mario 64

Stars:
    Star 1: Roll Into the Cage ("Luigi in the Cage" DS version)
    Star 2: The Pit and the Pendulums ("The Pendulum Switch Star" DS version)
    Star 3: Get a Hand
    Star 4: Stomp On the Thwomp
    Star 5: Timed Jumps on Moving Bars
    Star 6: Stop Time For Red Coins
    Star 7 (DS): Tick Tock Silver Stars
    Star 8: Collect 100 Coins (not displayed at star selection screen, Star 7 in N64 version)

Images:
Course14.jpg

SM64_TickTockClock.png
- The course entrance.

Video:
Super Mario 64 - Stomp On the Thwomp

The entrance to the level is an old grandfather clock, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter between 12 and 6 to make them move slowly, and between 6 and 12 to make them move quickly. Entering at 6 makes them move at random speeds, in random directions. In order to open the star door in front of it, Mario will need at least fifty Power Stars.

It also was remade into a race course that appears in the Star Cup of Mario Kart DS.
 
I always managed to stop the clock every time I went into the course, it's not that hard. :p It became annoying after a while because you do need the platforms to move lol.

Get A Hand was so annoying because I would always manage to slip off the hand platform and fall down to a platform that had all sorts of monsters on it. :p
 
chaosshadow123 said:
Luigi Party! said:
Blue Toad said:
There was another simulation in Mario Party 8's mini-game, "In the Nick of Time".
Though, I think that minigame's clock looks terribly different compared to the clock in SM64, MP3, and MKDS.  ;D
I couldn't stand the controls on that mini-game at all honestly.
Yeah, and if you fail to start the clock just after the message "Go!", you have basically already lost.
 
Aegis said:
I always managed to stop the clock every time I went into the course, it's not that hard. :p It became annoying after a while because you do need the platforms to move lol.

Get A Hand was so annoying because I would always manage to slip off the hand platform and fall down to a platform that had all sorts of monsters on it. :p
Oh yeah, there are Amps that can sting you when trying to find the Power Star: "Get A Hand". You may fall off! Careful!

Amps are so annoying, as well as Bob-ombs and other moving hazards in these level, so basically, I would just stop time.
 
SuperZambezi said:
One of the worst parts of this level was getting halfway and getting thrown off by that flipping enemy.

Why would you not avoid it? It's pretty obvious haha. :p
 
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