Similarities from each game

This is a list of all the similarities from all the games or between 2 of the 3 games. Discuss about them and post some here too.

All three intros in the Paper Mario series began at at the Mario Brothers' house.
The 2D, 8-bit Mario sprites from the original Super Mario Bros. were featured in this game, just as they were in the previous games.
All three games featured interludes where the player had to maneveur Peach through the enemy base.
Both games feature interludes in which the player can control a character who was captured by the main villian in the beginning of the game, however, in Super Paper Mario, there are only two such interludes, instead of one after every chapter and the characters in the interludes later become playable, unlike in Paper Mario: The Thousand-Year Door, where the interlude characters could only be played during the interludes.
All three games had a small town within Chapter 1.
A red palm tree was seen in the desert, just as it was in the first Paper Mario. As with that one, something had to be done near it in order to trigger something.
This game, too, had its own versions of Merlon, Merlee, and Merluvlee.
As with Paper Mario and Paper Mario: The Thousand-Year Door, Super Paper Mario also featured a partner that was used to blow up cracks in walls and reveal hidden areas.
This game also contained a partner with the power to evade enemy attacks, as well as getting pass floors with rising spikes.
Super Paper Mario also contained a partner that could get Mario over spikes and other dangerous terrain.
In both Paper Mario and Super Paper Mario, the boss of Chapter 2 is chased by a creature with dog-like qualities. In Paper Mario's case, Tutankoopa is chased by a Chain Chomp. In Super Paper Mario's case, Mimi is chased by a Gnaw.
This game featured a plant boss at the end of Chapter 5, just as the first Paper Mario did.
Lady Bow and Parakarry made cameos in this game, just as they did in Paper Mario: The Thousand-Year Door.
As with the first and second Paper Mario games, Mario had an ally that knows how to use the Tattle ability.
As with Paper Mario: The Thousand-Year Door, this game, too, contained a main villain that was being used as a pawn the entire time, and an ally to get possessed by the game's final boss.
Super Paper Mario, just like the first game, featured a cutscene where an enemy asked questions about Mario and company's weakpoints, and the kinds of things they hate.
Super Paper Mario has a childish shapeshifting character, just like the previous game.
As with Paper Mario, this game had its own Jr. Troopa (meaning the most frequently fought boss).
Bowser is fought twice in all three Paper Mario games.
All three Paper Mario games had at least one party member that had to be fought first before they become playable.
The first chapter of all three Paper Mario games took place in a fortress/dungeon-like setting. And just like in Paper Mario: The Thousand-Year Door, a large dragon was a boss that was fought at the end.
Super Paper Mario contains a Pit of 100 Trials, as well; and just as it is in the second game, it is entirely optional, and contains a boss that is supposedly more difficult than this game's final boss, but, in the case of the Flipside pit, is very similar to the first boss.
In Chapter 8-2, Mario and company are lured into a trap by Mimi, where she tricks them into hitting a blue ! Block, similar to how Yellow Ninjakoopa set a trap for Mario, where he would hit a fake ? Block that caused him to fall through a trap door, as well as the trap that Lord Crump set in Paper Mario: The Thousand-Year Door, which was activated by placing the Puni Orb in a fake pedestal.
The final stages of Paper Mario: The Thousand-Year Door and Super Paper Mario also both involve a shapeshifting villain masquerading as a familiar character who had guided the player throughout the game: Doopliss impersonates Professor Frankly at the Shadow Palace entrance and Mimi mimics Merlon acually within Castle Bleck.
The final battles of all three Paper Mario games involve a villain becoming invincible, where the items that were collected throughout the game have to be used against them to remove their invincibility barriers.
The final bosses of both Paper Mario: The Thousand-Year Door and Super Paper Mario offered Mario and his allies a chance to join them, and if "yes" is chosen, then the player's game will be over.
Although Chapter 7 didn't take place in a snowy region like it did in the first two Paper Mario games, it did, however, contain a boss with power over the ice element, just like the first Paper Mario.
Like the other two Paper Mario games, one of Mario's party members is a Koopa.
As with the previous game, Super Paper Mario had an ordinary enemy by the name of "Johnson", as well.
Super Paper Mario and Paper Mario: The Thousand-Year Door both have legends involving four heroes.
All three Paper Mario titles involve battling a giant Blooper at some point in the game.
All three chapter 5 bosses have more than 1 form.


This list was from the Super Paper Mario page from Super Mario Wiki.
 
blahblahblah spm sucks

H-J: Interpretation is that because SPM is not an RPG per se, there isn't a similarity between it and the first two games. Aegis thinks that his implications are universal. I would (and did) treat it as irrelevant spam (revoked for NOW).
 
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