SourceSatoru Iwata said:For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles. Based on our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more. Here, we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition. If we can achieve such a sales mechanism, we can expect to increase the number of players per title, and the players will play our games with more friends.
Could this mean, regarding that we play enough of Nintendo's games in the first place, that we could achieve "loyalty prices" on select games by simply recommending titles to other players?
Could they receive a discount as well?
Buy loads and recommend a lot for cheaper games overall? Sounds like something I'd really want! ;D
We should tell the whole world of this!