Mario Party Deluxe (MPDX) - Sign-ups!

Mario Party 3 Music - The Adventure Begins
Welcome to Mario Party Deluxe! Here, you will sign up for a standard Mario Party interactive game, where you have mini-games, unlockables, and more!

The board you will be playing on (when more boards are made, you can choose which one to play on):
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Buried Pipes!

The standard rules:
1. You MUST be active (VERY active) especially when everyone has to be online for 4-player mini-games based on time.
2. For board actions, you must post what item to use before I can give you the dice roll. If there is no dice rolls, just confirm the space you land on and choose which direction to go on a junction.
3. It is best if you all buddy me, as it can easily allow me to abuse the IM system and remind you to go on the page and spam the refresh button until the mini-game starts.
4. DON'T FREAKING GIVE UP OR LEAVE.
5. You have to all have a time to all be on. If there is complications with timezones, sign-ups may have to be redone.
6. Follow the rules of all the Mini-games.
7. NO CHEATING (mainly for mini-games :/).
8. You can ask questions if you have any.

Here's how we decide on the selectable rules...
Everyone has to decide on a rule, if there is indecision, I will probably choose the rules instead.

Selectable Rules:

Game style:
- 1. Battle Royale
- 2. Team Battle
- 3. Duel (currently unavailable)

Turns:
- 1. 10
- 2. 15
- 3. 20
- 4. 25
- 5. 30

Mini-game type:
- 1. All
- 2. Short
- 3. No animated (.gif)

Bonus Stars:
- 1. All
- 2. Only 3
- 3. None

Now, here is your option for characters:
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(From left to right, top row then bottom row)
Mario: Your classic character. Can use Jump, Hammer, or Fire.
Luigi: The second banana. Can use Jump, Hammer, or Thunder.
Wario: Man of greed. Can use Jump, Slam, or Fart.
Waluigi: Master of tricks. Can use Jump, Kick, or Bomb.
Princess Peach: The royal owner of the Mushroom Kingdom. Can use Jump, Heart, or Turnip.
Princess Daisy: The princess of Sarasaland. Can use Jump, Smack, or Flower.
Yoshi: The loyal dinosaur. Can use Jump, Gulp, or Egg.
Birdo: The feminine dinosaur shrouded in mystery. Can use Jump, Egg, or Fireball.
Toad: The ever common resident of the Mushroom Kingdom. Can use Jump, Spore, or Turnip.
Toadette: The female Toad. Can use Jump, Spore, or Heart.
Boo: The shy spirit. Can use Pound, Lick, or Scare.
Dry Bones: The undead Koopa. Can use Jump, Bone, or Scare.
Koopa Troopa: The basis of soldiers for the Koopa Troop. Can use Jump, Shell, or Fire Shell.
Blooper: The underwater squid. Can use Pound, Ink, or Bubble.
Ninji: The rare enemy that prefers to stay hidden. Can use Jump, Lunge, or Sidestep.
Shy Guy: The guy who always wears his mask. Can use Jump, Acrobatics, or Spear.

(The things that they "can use" are referring to various events that may occur. These are the options for each character when a turn-based RPG initiates, they can use either three as was stated. This make every character unique, and only two mini-games really use these moves, but some boards use them as well).

The Spaces:
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Start Space: This is where you begin.
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Blue Space: You gain 3 Coins when you land on it.
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Red Space: You lose 3 Coins when you land on it.
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Happening Space: Effect varies on which one you land on.
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Event Space: This does a random event that affects the entire board.
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Versus Space: This initiates a Duel mini-game with another player. The person who landed on it decides how many coins to bet or to bet for a star, either choosing one star or betting 40 Coins.
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Shopping Space: This space accesses the shop when you pass it (items change depending on the shopkeeper) and when you land on it, you initiate an Item mini-game.
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Bank Space: When you pass this, you must pay 5 coins. When landed on, all coins that were payed on a bank space will then go to the player who landed on the space.
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Bowser Space: Initiates a Bowser event when landed on. Various events can occur.
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Item Space: This gives you a random Capsule when you pass it. Does not count towards your dice roll.
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Locked Space: This requires a Skeleton Key Capsule to be in the player inventory to be able to pass. When you do, the capsule will then be used. Does not count towards your dice roll.
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Star Space: This is where the star is located. When you pass it, you have the option to get a star (depends on the board what pay is required). Does not count towards your dice roll.

The Items (Capsules):
(Capsules that are able to be placed may either be placed on any Red or Blue space that is up to 10 Spaces in front or behind you. You can only have up to 3 Capsules.)
Green Capsules (movement based):
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Mushroom Capsule: When used on yourself, gives you an extra dice block to roll during your turn.
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When placed, gives the user the effect of the mushroom their next turn.
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Golden Mushroom Capsule: When used on yourself, gives you two extra dice blocks to roll during your turn.
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When placed, gives the user the effect of the golden mushroom their next turn.
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Poison Mushroom Capsule: When used, you choose what player can take the effect (including yourself). The effect causing the player to have their dice roll be decreased from 1-10 to 1-3, in addition to increasing the effects of something negative.
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When placed, causes the player to gain the effect of the Poison Mushroom the next turn.
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Reverse Mushroom Capsule: When used, you choose what player can take the effect (including yourself). The effect causing the player to move backwards instead, in which you must choose which direction to go when you reach an intersection (with pink paths) and can choose either the direction of entering an arrow intersection (where you can choose any direction other than the one that you entered it from).
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When placed, causes the player to immediately roll the dice again, but instead go in the backwards direction.
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Spring Mushroom Capsule: When used, you get to choose a player and warp to the space they are on.
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When placed, causes the player to immediately go to another player's space (it is done at random).
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Nuts Capsule: When used, you and a player of your choice will gain the effects of a Mushroom (having one extra dice block).
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When placed, causes the player to gain the effect of a Mushroom while having to chose another player to gain the effects of the Mushroom, in addition to this, both players will get 5 coins.
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Warp Pipe Capsule: When used, you swap places with a random player.
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When placed, causes the player to swap with a random player.
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Mega Mushroom Capsule: When used, gives you an extra dice block as well as gives you the Mega effect. Such an effect causes you to steal 20 Coins from each player you pass.
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When placed, causes the player to gain the effects of a Mega Mushroom during the next turn.
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Magnet Capsule: When used, allows you to choose whatever number you want for your dice roll (a number between 1 and 10).
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When placed, enforces any dice roll that can roll a number that reaches the of a space right before the magnet capsule (causing them to always land on that space). This does not affect players going in the reverse direction.

Yellow Capsules (coin based):
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Coin Block Capsule: When used on yourself, provides you a random value of coins (being either 10, 15, 20, 25, or 30).
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When placed, it causes a player who passes the space to gain coins based on the dice number remaining upon entering this space. The coins gained are a value of 5 times the remaining dice roll numbers (but includes when you land on it, meaning if you land on it, you get +5 coins).
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Piranha Plant Capsule: When used on yourself, you just lose half your coins, but, if anyone else is on the same space as you, they lose half their coins as well.
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When placed, causes the player to lose half their coins, ignores if anyone else is on the space prior to having the event occur.
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Amp Capsule: When used on yourself, gives you an electrified aura that causes every player that you pass to lose 5 coins times the amount of the remaining number on the dice roll (meaning if you land on the same space as them, they will lose 5 coins).
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When placed, it causes a player who passes the space to lose coins based on the dice number remaining upon entering this space. The coins lost are a value of 5 times the remaining dice roll numbers (but includes when you land on it, meaning if you land on it, you get -5 coins).
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Bob-omb Capsule: When used on yourself, causes you and all the players on the space to lose 60 coins.
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When placed, it counts down depending on how many players pass it (or land on it). As soon as 3 players pass it, the 4th player to pass the space will then get have the Bob-omb explode on them (and any other players on the space) causing them to lose 40 coins.
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Coin Back Capsule: When used on yourself, gives you all the coins that are currently stored in the Coin Bank.
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When placed, has the same effects as a Bank space.
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Shop Capsule: When used on yourself, allows you to access any shopkeeper to buy from their shop.
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When placed, has the same effects as a Shopping space.
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Coin Swap Capsule: When used on yourself, causes you to swap your coins with a random player.
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When placed, causes the person who lands on it to swap coins with a random player.
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POW Block Capsule: When used on yourself, causes you to force every other player to lose coins (being a value of either 5, 10, 15, 20, 25, or 30).
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When placed, causes anyone who lands on it to make everyone else lose 10 coins. But when it is landed on a second time, it causes everyone else to lose 20 coins. Landing on it a third time will cause the space to disappear but make everyone else lose 40 coins.

Red Capsules (capsule/item based):
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Spiny Cheep-Cheep Capsule: When used, the player chooses any player to have one of their capsules be lost (the capsule is random).
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When placed, causes the player who landed on it to lose ALL of their capsules.
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Shroob 'Shroom Capsule: When used, the player chooses any player (including yourself) to have them be unable to use any capsules during their turn. Also causes the target to have an negative effects be enhanced. Also prevents them from performing any board interactions.
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When placed, causes the player who landed on it to gain the effects of the Shroob 'Shroom during their next turn.
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Kamek Capsule: When used, causes everyone to have ALL their capsules be shuffled randomly and distributed evenly between all the players (still random).
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When placed, does the same effect as when used on yourself.
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Boo Man Bluff Capsule: When used, summons a Boo Man Bluff who can steal a capsule from another player (chosen by the user).
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When placed, anyone who passes it can chose a player to steal a capsule from, however when doing so, there is a 15 coin fee.
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Tweester Capsule: When used, causes all your remaining capsules to be placed randomly across the board, but it also affects anyone else standing on the same space as you when it is used.
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When placed, anyone who passes it will have one of their capsules be taken away and placed randomly across the board. Does the effect even when landed on.
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Capsule Swap Capsule: When used, causes you to swap all your capsules with a player of your choice.
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When placed, causes you to swap all your capsules with a random player.
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Shield Capsule: When used, prevents you from taking any capsules events during your turn (until your next turn initiates).
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When placed, causes you to recover a lost capsule (from any capsules that have been removed from the game).

Blue Capsules (unable to be placed):
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Skeleton Key Capsule: Can't be used, if you attempt to use it, you will just throw it away. The capsule uses itself when you try to go past a Locked Space (you can choose whether or not to do so).
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When on the board through various other means (preset, by an event, or by certain capsule effects) it provides you a Skeleton Key Capsule if there is room available.
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Red Boo Capsule: When used, summons the Red Boo, who can steal coins or stars from other players for a certain fee. It costs 5 coins to steal coins and 50 coins to steal stars.
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When on the board through various other means (preset, by an event, or by certain capsule effects) it allows any player who passes it (or lands on it) to access the Red Boo and be able to steal coins/stars. The same fees apply.
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Flashlight Capsule: Can't be used, if you attempt to use it, you will just throw it away. The capsule uses itself when someone summons a Red Boo or Boo Man Bluff to steal something from you. It will prevent them from doing so.
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When on the board through various other means (preset, by an event, or by certain capsule effects) it provides you a Flashlight Capsule if there is room available.
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Duel Capsule: When used, you can choose any player to duel with. The rules for a duel still apply for what is to be a risk.
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When on the board through various other means (preset, by an event, or by certain capsule effects) it acts like a regular Duel Space.
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Reversal Capsule: When used, causes EVERYONE to gain the effects of a Reversed Mushroom.
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When on the board through various other means (preset, by an event, or by certain capsule effects) it does the same effect as when used on yourself.
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Countdown Capsule: When used, causes the next turn to be the Last 5 Turns, regardless of what the next turn would have been.
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When placed on the board through various other means (preset, by an event, or by certain capsule effects) it counts down from 5 for each player who passes it. When a player passes it on 1, the next turn would then become the Last 5 Turns and the counter would be reset to 5.

Gray Capsules (space-less):
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Blank Capsule: Can't be used, when used, it is just thrown away.
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When placed, it changes the space to a gray space. This space does not count towards the dice roll, and can't have any capsules be placed on it. It basically gets rid of a space for the duration of the game.
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Item Capsule: Can't be used, when used, it is just thrown away.
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When placed, changes the space to become an Item Space.
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Star Capsule: Can't be used unless you pay a fee of 20 coins to open it. When used, it will give you a star.
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When placed, it will create a Star Space, and depending on the map, it might get rid of the previously available one.
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Bowser Capsule: You don't own this capsule. As soon as you get it, Bowser comes down and places it on one of the Red Spaces.
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When Bowser places it, the Red Space them becomes a Bowser Space.
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Item Bag Capsule: You don't own this capsule. As soon as you get it, it opens up and gives you as many capsules as you can carry. The capsules are all random.

And finally, each mini-game is explained upon arrival. The mini-game that you play at the end of the turn is based on how you landed on the spaces, being either Red colored or Blue colored. If you land on a Green space, you will randomly change into either one. 4-player is when all players are the same color, 2-vs-2 is when two players are red and two players are blue, 1-vs-3 is when one player is red, and the others are blue OR if one player is blue, and the others are red. Battle mini-games occur every 5 turns, but only if a 4-player game was intended to occur.

There is a total of 50 mini-games, I may make more at a later date.

And after the end of each game, all the coins and stars are stored into the Coin Bank and Star Bank. In which then the winner of the game decides on what they want to buy with the coins and stars at the Legendary Shop. Certain things are usually unlocked until they are available at a later date. Things you can buy include other modes, characters, hints to unlock hidden character, etc.

So what are you waiting for! Sign up now by posting what character you want to play as!

(I made add more to this page if I was missing anything.... so feel free to ask if you don't understand something).

Current Players:
1. Tracey Sketchit (Ninji)
2. MarioParty64 (Mario)
3. Dark Boo (Dry Bones)
4. ShyGuyFan (Shy Guy)

 
Alright then, I will create a new thread soon pertaining to the current game.
The rules will be standard, being Battle Royale, 25 Turns, All Mini-games, and All Bonus Stars.
Considering the first turn is pretty straightforward, once I give everyone their dice roll I will also likely say everything that occurs (unless of course the player gets 10 and must choose left or right) in which if the case is that everyone has their turn go quickly without any decision making, we may directly go to a mini-game right after. Of course, I need to work on the thread as soon as I gain access to the right computer, which shouldn't take too long.
Oh, and the first post will show all the preset Capsule spaces as well as the location of the Star Space and the order of your turns. I will make a post right after giving all the dice rolls and events that occur (until of course someone gets a 10, in which I have to wait for them to choose a direction).
 
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