The N64 versions gave the impression that the background was literally painted into the game IMO. It actually looked sorta cool. :-D
Nintendo was still getting used to using fully 3D polynomial scenery in MP4, which as you said is probably the reason they only used metal paths and scenery was more sparse.
Nintendo was still getting used to using fully 3D polynomial scenery in MP4, which as you said is probably the reason they only used metal paths and scenery was more sparse.