Create a Set of Mario Party Spaces (Individual Contest 5)

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OK, here are mine. It includes two spaces and an area.

BLOCK
These will appear in between spaces as an area and will not count towards movement.
When a player passes it, they will jump up and hit the block from underneath and the player will receive something.
They will either receive: Coin (+1) / Coin bag (+5) / Chest (+10) / An item / A star / A Ztar / Podoboos attack (-10) / The block will break and nothing is received.

UNLUCKY SPACE
In MARIO PARTY 8, there was the lucky space, which took the player to the lucky run, which included a line of blue spaces with 3 coins on each and usually a free star at the end.
The unlucky space takes the player to the unlucky run, which contains a row of red spaces with podoboos/fireballs taking 3 coins from the player as they pass. When the player gets to end, there is a Ztar which takes a star from the player.

COIN TAKER SPACE
This will start a Coin Taker Minigame, a new type of minigame which involves all players to play and try and take coins from the other players.


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My entry. It's three spaces:

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Host Space - The Host of the Board will allow the player who landed on this space to participate in a Bonus Minigame specifically based on the board, and that player's position. 1st Place player plays a Bonus Coin game, 2nd Place plays a Bonus Coin/Item game, 3rd Place plays a bonus Coin/Item game (better Items/more coins than 2nd Place), and 4th Place gets a free Star, as well as play a bonus Coin/Star game.



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Turn Space. This wacky space will mess up the turn flow of the game. A wheel will spin:
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Whatever it stops on will occur:
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5 turns are added to the current turn count. Does not appear in the last 5 turns.
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5 turns are subtracted to the current turn count. Does not appear in the first 5 turns.
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Bowser will cause havoc for the next turn. Like Bowser Time, plus Bowser will make a move from one/the Bowser Space (3 diceroll equivalent) and steal Coins/Stars from players he passes.
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When the current turn ends, it will be played again (i.e. status resets to the beginning of the turn). At the end of the repeated turn, players will vote on which turn to continue from. In the case of a tie there, the average result will be taken (how that's determined, I'm not sure.)
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1 turn is added to the current turn count. Does not appear on the last turn (obviously).
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Regardless of what turn it is, ends the turn and starts the Last 5 Turns special event. Play will then proceed from the 5th last turn.



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Gamble Space. Game Guy returns!!! Players chip in a random amount of coins that everyone can afford, then players roll the high dice in some gambling games where the payout is massive. Essentially, it's the Game Guy Space for four players, minus the "lose all your coins" trap.



Hope you enjoyed these! H-J
 
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