Create a Mario Party

All right guys, it's time to create ideas of the fictitious Mario Party 10 for the Wii U. We have been given 7 days to complete this task, not 1 or 2.; so let us take our time to complete the entire project.

Anyway, here's what we need to plan:
Minigames
Boards
Spaces
Character Rosters
Game Modes
Hosts
Unlockables
Story Mode w/ Plot
Advanced ways to use the Wii U Gamepad
AND a whole lot more...

We need to split up and work on each category. There are 3 members in the Pink Team and each member would have to do 3 categories each. As for more options, the one of us would need to come up with something.

REMEMBER, OUR FINAL REPORT MUST BE SUBMITTED IN THE FINAL ANSWERS TOPIC OTHERWISE IT WOULD NOT COUNT!
 
...well... a topic I was working on and fell asleep before posting lol

Characters first since this is the easiest.

This dream roster will feature 20 characters with all characters in past playable positions returning, plus a character who some people might find surprising but surely fitting.

Mario - it ain't a Mario Party without the namesake! Dashing in red and always the go to hero for princess saving or party hosting, Mario's got everything covered for this blockbuster!
Luigi - mean and green, the younger brother has always been there from the start as well! Well trimmed moustache and fear of the paranormal intact, Luigi has his opportunities to shine and show that the party ring is his limelight.
Peach - the archetypal princess just loves parties. Not tea parties. Mario Parties. :p Graceful yet feisty, her charm makes any party so much more alive - but perhaps attracts Browser's attention as well...
Yoshi - being the most loved of playable characters to date, Yoshi is ready to spread happiness in this latest iteration of Mario Party! Perhaps Yoshi eggs could make good 'fireworks'...
Wario - a rival to the man in red, this generally greedy adventurer thou D's up the cast of super regulars, having only missed a stint in Advance. He's ready to steal the show from the others and prove that going for gold is best.

Donkey Kong - oh look who's back! The great ape had a big time out since the fifth game, but during that interval he went toe to toe with the nefarious Koopa King and came out on top many times! Such strength will be sure to keep everyone safe!
Daisy - spunk and sass are just some of this idol's specialties. You know you've got a popular party when another celebrity princess starts digging the tomboyish activities!
Waluigi - ensemble dark horse, lanky, cranky, and deceptive. It takes all kinds to make a Mario Party... and to be fair, people are starting to accept him these days. Perhaps its his time to climb out of the shadows...
Toad - the eternal retainer and diligent helper of the Mushroom Kingdom. A sense of can-do and strength to boot makes organizing any party a breeze! Princess protecting...? Maybe not so much.
Boo - spooking your party since the beginning, Boo loves causing mischief and unhappy party goers with its coin and star stealing shenanigans. Being playable has tamed it a bit, but it still concocts plans for chaos on a whim.

Koopa Kid - this poor guy has been neglected of late. His appearances in the old days were under the guise of Baby or Mini Bowser but it was in the GCN era where we remember and love his romp. And now his renaissance has arrived.
Toadette - a hiatus of 5 years has done nothing to dampen Toadette's zeal for partying and otherwise having a blast. She may not be as homicidal as everyone thinks but surely she's got secrets planned ahead...?
Birdo - a bit of a controversy in the Marioverse, but hey, who doesn't love controversy?! The crew certainly don't mind a gender-disputed egg spitting dinosaur. Neither should you. Just enjoy the party okay? :p
Dry Bones - there's no bones about it, the undead love partying as much as we do. Dry Bones probably needs a throat lozenge for all the squawking it'll do as it parties hard - in the meanwhile keep its funny bone active.
Hammer Bro - the elite of the Koopa Troop still find a day at a party the most relaxing thing after pay raises (if they get paid that is). Certainly more interesting than being a generic mini game obstacle. Jo-jo!

Blooper - inking everything on sight is something Blooper's learning to control. Floating in midair it is mastering. Being accepted by the fan base as a viable character might prove too big of a fish to fry though...
Koopa - keeping a stoic composure isn't easy for any minion. But Koopa is different. An unsung hero of board logistics in the earliest games, and a business boomer otherwise. He's got the dough to make the party the best it can be.
Shy Guy - some mysteries are best left unanswered. Especially the mystery of Shy Guy's mask. Of course, no-one sees value in pulling it off - no point creating a tension point between partygoers! And Shy Guy would prefer... not being so shy.
Kamek - this wily wizard decided it would be fun to join Bowser's latest conquest of the Mini-Stars. Sadly beating his boss/nurse child/protege in mini games has kindled a desire to join the party crew for real this time. Those senile wizards!
Bowser Jr (new) - following in his fathers footsteps doesn't have to strictly mean 'cause havoc on the board when called for'. He's decided that causing havo as an actual party player would do just fine. And besides he knows the ins and outs of Mario Party. He better do his dad proud!
 
Coming up with some ideas that should be great...

Game Modes - (I'm going to start it simple) I'm planning at least 6 modes for this dream game.

Title Screen
->File Selection Screen
-->Party Mode: 1-4 players - Play either Battle Royale or Tag Battle in any of the boards and have a blast!
--->Battle Royale (Play against 2-4 players in this Solo challenge. Duel Battle can also be found here, where you face an opponent in a board.)
--->Tag Battle (Play in teams of 2 and party your team to victory!)
--->Rules (Learn "How To Play" the game.)
-->Story Mode: 1 player - Follow the storylines and win each board in order.
-->Minigame Mode: 1-4 players - Play any minigames you’ve unlocked or play a variety of games that feature them.
--->Free Play (Play any Minigame you've unlocked.)
--->Road (Reach the number of wins needed by playing minigames!)
--->Treasure Trove (Win treasure chests and reach the amount needed by playing minigames!)
--->Magma Mountain (Play Duel Minigames against others and avoid the rising lava!)
--->Midway Madness (Shoot for a high score in minigames in this single player game!)
-->Puzzle Mode: 1-4 players - Play any retro puzzle games from the previous Mario Parties installments with two new surprises!
---> (Retro 1)
---> (Retro 2)
---> (Retro 3)
---> Chomping Frenzy (Mario Party 8')
---> {NEW A} (Unlock this by completing Story Mode once)
---> {NEW B} (Unlock this by completing Story Mode once)
-->Superstar Room: 1 player - View game records, collected unlockables, and listen to music and character voices.
--->Gallery (View the collectables that you've unlocked here.)
--->Story (View the Story that you've seen here. (Unlock each storyline by viewing them once.))
--->Records (View all of the game records here, especially minigame records and high scores.)
--->Music (Listen to Music and Character Voices here.)
----->Music
----->Character Voices
--->Staff Credits (Unlock it by completing Story Mode once)
-->Extras Mode: 1-4 players - Play games that can only be found in this mode!
--->Bowser Bowling
--->Tetris Tag
--->Galaxy Area
--->Mirror World

Any corrections? Just let me know. ;)
Just created the game map!
 
The WiiU gamepad provides a unique interface to the Mario Party world. Not only do players enjoy their interactions on the board and in minigames, as the series is always well known for; you can now directly manipulate the action with the touch interface!

Some of the features exclusive to the holder of the GamePad include:
-During turns, if you have special Magic Construction items, you can use them to draw in new paths on the board which will then be rendered real time. Spaces allocated aren't necessarily what you might expect - there could be lots of red spaces, or item, or Bowser! Magic Destruction items do much the same thing, though only branching pathways are allowed to be removed.
-The effects of some items can be amplified by either tapping your player in time with the item use (hey! Action Commands!) or by drawing a shape on screen (Art Attack!).
-Tap other players in the board when it isn't their turn to elicit some funny reactions from them. Perhaps even make them drop a coin or get moved by a space!
-Overall board feature interactivity is increased. Say hi to Koopas on the loop, Goomba managers, even the buildings themselves!
-Minigames are where it's at! In addition to classic mini games like 4 Player and so on, there are new games specifically designed for GamePads! As up to two GamePads are compatible with Mario Party 10, you can have GP 1vsRivals, GP 2vs2, and GP 1vs1vs2!
-There's also the super cool Control minigame category, where the player with the GamePad can control obstacles or victory conditions while the other players battle it out! Only suitable for 4 players sadly. If you have another friend, you can also enable 5P control with your friend being the game master and you duking it out with the others too!
-True puzzle sensitivity with a DS like interface for Puzzle Minigames.
-Bring AR cards into contact with the GamePad and watch as special unlockables come to life! All AR cards come with a bonus to your overall Star and Coin tally, so don't be afraid to collect and trade!
 
Got the Introduction plot up and I'm thinking to expand it more...

Mario Party is rejoicing its biggest and greatest celebration yet, and Divo invites everyone to the festivity! Everyone, well except for Bowser who is jealous that Divo never gave him an invitation. His son however, was lucky enough to get one and was sent by Bowser to ruin everyone’s good times. After several failed attempts to crash it as a summoned child, Bowser and his forces later invaded the Rotating Festival and turns everything into a dreadful misadventure using his Koopa Curse. He announced that he also has plans to “finale” the parade himself once and for all. After all of the party animals heard about this, they decided to travel around the boards and reach Bowser’s for the final showdown to save Divo’s Festival. But they’ll never know that his son Bowser Jr. is defending his father along the way. Will Mario and Company battle it out to defeat Bowser and name the True Superstar?

Divo is the name of the host of the dream game.
 
Feels too much like a hybrid of MP7 and 8. By all means keep Divo, but maybe make the plot include stuff like "Mario and crew decided to celebrate the big anniversary of the series by partying throughout their history from x to y, they called upon Divo the Lord of Nostalgia to create fun locales to relive the greatest Mario moments, however Bowser caught on and was understandably infuriated that he couldn't be a part of the experience etc."

I might work on this later...
 
The Shattered Legacy said:
Feels too much like a hybrid of MP7 and 8. By all means keep Divo, but maybe make the plot include stuff like "Mario and crew decided to celebrate the big anniversary of the series by partying throughout their history from x to y, they called upon Divo the Lord of Nostalgia to create fun locales to relive the greatest Mario moments, however Bowser caught on and was understandably infuriated that he couldn't be a part of the experience etc."

I might work on this later...
At least I have you to help me...

And I have a question before someone (possibly me) does the Spaces.
Are we going to use Stars and Coins, Ministars or is it just a race?
 
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