Clockwork Castle (Mario Party 6)

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Only thing I hated about this board was the pipes. Some of them worked against your plans >_>

The bonuses from Brighton and Twila are hard to land on, but I suppose they're worth it... kinda. =P

How the hell does Bowser breathing fire give him (3?) dice blocks? Shouldn't he eat a TNT Drumstick or sth? =P Owait, wrong chronology.
 
H-J カービイ said:
Only thing I hated about this board was the pipes. Some of them worked against your plans >_>

The bonuses from Brighton and Twila are hard to land on, but I suppose they're worth it... kinda. =P

How the hell does Bowser breathing fire give him (3?) dice blocks? Shouldn't he eat a TNT Drumstick or sth? =P Owait, wrong chronology.
lol butBowser only got 2 when breathing fire, same with DK and the banana.

And I just played this board today and it's pretty badass now that I just played it. I like the strategy involved, though it sucks ass when Bowser takes a star from you and lands one space ahead of you and you have no choice but to lose another star. :p

And I realized there weren't any Bowser nor DK spaces on the board, which makes sense.
 
It wasn't my favorite board, but it was decent. This board reminds me somewhat of Castaway Bay. The orbs here weren't too bad. Also, I believe this is the only board in the game with the Thwomp orb and the Metal Mushroom orb. I've always wanted to see what the animation looked like when you pass the thwomp space with the metal mushroom orb in effect when I was younger. The animation isn't really anything special. When I visit Twila or Brighton, I usually got the chest with coins... I hated when it was nightime and Bowser was right in front of me.
 
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