Abilities are special moves a character can perform by equipping them in the Abilities Menu. However, they cost AP Points. You need the required amount of AP Points to equip an ability. Abilities are obtained usually after Leveling Up at a certain Level, but others are obtained by meeting other requirements. Most abilities occur automatically after you equip them, but some of them consume MP as well.
Key:
* = Equip more to boost effect/double the effect.
I will first explain the basic abilities for Sora. As I go on to other characters, the abilities that are already listed for another character will only have the name, not the description.:
Sora's Abilities
Air Combo Plus
AP: 1
Extends aerial combo attack by one step.*
Berserk
AP: 1
Boosts attack power when HP is critically low.
Cheer
AP: 1
Increases the summons' MP gauge, giving them more time and attacks per battle.*
Combo Plus
AP: 1
Extends ground combo attack by one step.*
Dodge Roll
Dive and roll to evade attack by pressing the (Square) button.
Scan
AP: 1
View an enemy's HP gauge during battle.
Vortex
AP: 1
Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep
AP: 2
Leap at an airborne enemy and strike with a mighty blow.
Counterattack
AP: 2
Strike back after parrying an enemy blow. Succesful counterattacks restore MP.
Guard
AP: 2
Guard an enemy attack by pressing the (Square) button.
Jackpot
AP: 2
Receive more munny and HP/MP balls in battle.*
MP Rage
AP: 2
Recover MP whenever you're hit in battle. Heavier damage restores more MP.*
Second Chance
AP: 2
Keep 1 HP even after taking a critical hit.
Treasure Magnet
AP: 2
Attract nearby HP/MP balls, munny, and items. Equip more to attract them farther away.
Blitz
AP: 3
Strike enemies ahead of you with a powerful finishing combo.
Critical Plus
AP: 3
Increases odds of dealing critical damage.*
Lucky Strike
AP: 3
Raises luck so that enemies drop rare items more often.*
MP Haste
AP: 3
Boosts MP recovery rate in battle, allowing more spellcasting.
Sonic Blade
AP: 3
Slash an enemy while running past. Select follow-up attack at right time for a combo. [Mid-range attack. Cost: 2 MP]
Strike Raid
AP: 3
Hurl the Keyblade at an enemy. Select follow-up attack at right time for a combo. [Long-range attack. Cost: 2 MP]
Ars Arcanum
AP: 4
A formidable attack. After a combo, select follow-up attack again for a double combo. [Short-ranch attack. Cost: 3 MP]
Ragnarok
AP: 4
After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 AP]
Trinity Limit
AP: 5
Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP]
Sora learns most of his abilities through Leveling Up. However, depending on what weapon you pick during Sora's Awakening (The Prologue of the game), you gain certain abilities through different levels. However, some abilities of Sora's are learned through other requirements. I will first list what abilities Sora gains during a certain level (depending on the weapon you chose).
Sora's Level Up Abilities
Lvl. Sword Wand Shield
9 Combo Plus [1] Scan Guard
12 Vortex Treasure Magnet [1] Scan
15 Scan MP Haste Lucky Strike
18 Blitz Counterattack Second Chance
21 Berserk Critical Plus [1] Counterattack
24 Counterattack Guard Jackpot
27 Air Combo Plus [1] Aerial Sweep Treasure Magnet [1]
30 Aerial Sweep Treasure Magnet [2] None
33 Treasure Magnet [1] MP Rage [1] Blitz
36 Guard Berserk MP Rage [1]
39 None Lucky Strike Treasure Magnet [2]
42 None None Combo Plus [1]
45 MP Haste None Vortex
48 Critical Plus [1] Second Chance Berserk
51 Second Chance MP Rage [2] Critical Plus [1]
54 None Jackpot None
57 MP Rage [1] Vortex Air Combo Plus [1]
60 Treasure Magnet [2] Air Combo Plus [1] Aerial Sweep
63 Jackpot Blitz MP Haste
66 MP Rage [2] Combo Plus [1] MP Rage [2]
69 Lucky Strike Critical Plus [2] Critical Plus [2]
72 Combo Plus [2] None None
75 Air Combo Plus [2] Air Combo Plus [2] Combo Plus [2]
78 Combo Plus [3] Combo Plus [2] Air Combo Plus [2]
84 Combo Plus [4] Combo Plus [3] Combo Plus [3]
90 Critical Plus [3] Critical Plus [3] Critical Plus [3]
96 Combo Plus [4] Combo Plus [4] Combo Plus [4]
Sora's Learned Abilities
Dodge Roll
Goofy will give you this after you defeat Guard Armor in Traverse Town.
Cheer
After fulfilling certain requirements in each mini-game in the Hundred Acre Wood, talk to Owl.
Sonic Blade
After defeating Cerberus at Olympus Coliseum, speak to Cloud.
Ars Arcanum
Defeat Captain Hook in Neverland.
Ragnarok
Defeat Riku (2nd time) at Hallow Bastion.
Trinity Limit
Win the Hades Cup (Sora and Friends) in Olympus Coliseum.
Donald's Abilities
Berserk
Cheer
Jackpot
MP Rage
Second Chance
Treasure Magnet
Lucky Strike
MP Haste
Second Wind
AP: 3
Recover from KO Status quickly with HP fully restored.
Donald's Level Up Abilities
(Unlike Sora, all of the following allies only have 1 order set of abilities, no matter what weapon you choose in the Prologue)
Lvl.
10 --> Berserk
15 --> MP Haste
20 --> MP Rage [1]
25 --> Second Chance
30 --> Treasure Magnet [1]
35 --> Second Wind
40 --> MP Rage [2]
45 --> Treasure Magnet [2]
50 --> Jackpot
55 --> Lucky Strike
Donald's Learned Abilities
Cheer
Defeat Maleficent at Hallow Bastion.
Goofy's Abilities
Berserk
Rocket
AP: 1
Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
Charge
AP: 2
Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
Jackpot
MP Rage
Second Chance
Tornado
AP: 2
Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
Treasure Magnet
Lucky Strike
MP Gift
AP: 3
Give up MP to give 3 MP to a friend. [Support skill. Cost: 1 MP.]
MP Haste
Second Wind
Goofy's Level Up Abilities
Lvl.
9 --> Rocket
12 --> Jackpot
15 --> Charge
18 --> Treasure Magnet [1]
21 --> Tornado
27 --> Lucky Strike
30 --> MP Gift
33 --> Second Wind
36 --> Second Chance
39 --> MP Rage [1]
42 --> Treasure Magnet [2]
45 --> MP Rage [2]
51 --> MP Haste
54 --> Berserk
Goofy's Learned Abilities
Cheer
Defeat the Parasite Cage (first time) in Monstro.
(The following allies don't gain any ability by Leveling Up.)
Tarzan's Abilities
Berserk
Asp's Bite
AP: 2
Knock out an enemy with a powerful blow. [Special attack. Cost: 1 MP.]
Raging Boar
AP: 2
Thrash surroundig enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
Second Chance
Critical Plus
Healing Herb
AP: 3
Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
Second Wind
Wind Armor
AP: 3
Protect yourself with a cloak of air. [Defense skill. Cost: 2 MP.]
Aladdin's Abilities
Cheer
Crescent
AP: 2
Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
Jackpot
Sandstorm
AP: 2
Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
Treasure Magnet
Critical Plus
Lucky Strike
Ariel's Abilities
Spiral Wave
AP: 1
Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
MP Rage
Aero Potion
AP: 3
Use potions packed with Aero power. [Defense skill. Cost: 2 MP.]
Cure Potion
AP: 3
Use potions packed with Cure effect. [Defense skill. Cost: 1 MP.]
Lucky Strike
MP Haste
Second Wind
Thunder Potion
AP: 3
Use potions packed with Thunder power. [Special attack. Cost: 1 MP.]
Jack's Abilities
Applause!
AP: 1
Upstage foes with this dramatic, long-range sliding attacks. [Special attack. Cost: 1 MP.]
Cheer
Blazing Fury
AP: 2
Blast enemies with scorching fire. [Special attack. Cost: 1/2 MP.]
Icy Terror
AP: 2
Freeze enemies with a bone-chilling blizzard. [Special attack. Cost: 1/2 MP.]
Jackpot
MP Rage
Treasure Magnet
Bolts of Sorrow
AP: 3
Call lightning down to shock enemies. [Special attack. Cost: 1 MP.]
Ghostly Scream
AP: 3
Summon dark powers to crush enemies. [Special attack. Cost: 1 MP.]
Peter Pan's Abilities
Hummingbird
AP: 2
Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
Jackpot
Treasure Magnet
Critical Plus
Lucky Strike
MP Haste
Storm's Eye
AP: 3
Wrap yourself in a protective whirlwind. [Defense attack. Cost: 2 MP.]
Time-Out
AP: 4
Freeze time for enemies, halting their movement. [Special attack. Cost: 2 MP.]
Beast's Abilities
Berserk
Ferocious Lunge
AP: 2
Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
MP Rage
Second Chance
Critical Plus
Furious Bellow
AP: 3
Knock out surronding enemies with a raging bellow. [Special attack. Cost: 1 MP.]
Second Wind
Shared Abilities
Shared Abilities don't consume any AP, and are essential to your adventure.
High Jump
Powers up your jump, allowing you to reach higher places. (Obtained in Monstro)
Mermaid Kick
Swim faster and more powerfully. (Obtained in Atlantica)
Glide
While in the air, press the (Circle) button to ride the air currents. Hold down the (Circle) button to remain aloft. (Obtained in Neverland)
Superglide
While in the air, press the (Square) button to fly at high speed. Hold down the (Square) button to remain aloft. (Obtained in End of the World)
Key:
* = Equip more to boost effect/double the effect.
I will first explain the basic abilities for Sora. As I go on to other characters, the abilities that are already listed for another character will only have the name, not the description.:
Sora's Abilities
Air Combo Plus
AP: 1
Extends aerial combo attack by one step.*
Berserk
AP: 1
Boosts attack power when HP is critically low.
Cheer
AP: 1
Increases the summons' MP gauge, giving them more time and attacks per battle.*
Combo Plus
AP: 1
Extends ground combo attack by one step.*
Dodge Roll
Dive and roll to evade attack by pressing the (Square) button.
Scan
AP: 1
View an enemy's HP gauge during battle.
Vortex
AP: 1
Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep
AP: 2
Leap at an airborne enemy and strike with a mighty blow.
Counterattack
AP: 2
Strike back after parrying an enemy blow. Succesful counterattacks restore MP.
Guard
AP: 2
Guard an enemy attack by pressing the (Square) button.
Jackpot
AP: 2
Receive more munny and HP/MP balls in battle.*
MP Rage
AP: 2
Recover MP whenever you're hit in battle. Heavier damage restores more MP.*
Second Chance
AP: 2
Keep 1 HP even after taking a critical hit.
Treasure Magnet
AP: 2
Attract nearby HP/MP balls, munny, and items. Equip more to attract them farther away.
Blitz
AP: 3
Strike enemies ahead of you with a powerful finishing combo.
Critical Plus
AP: 3
Increases odds of dealing critical damage.*
Lucky Strike
AP: 3
Raises luck so that enemies drop rare items more often.*
MP Haste
AP: 3
Boosts MP recovery rate in battle, allowing more spellcasting.
Sonic Blade
AP: 3
Slash an enemy while running past. Select follow-up attack at right time for a combo. [Mid-range attack. Cost: 2 MP]
Strike Raid
AP: 3
Hurl the Keyblade at an enemy. Select follow-up attack at right time for a combo. [Long-range attack. Cost: 2 MP]
Ars Arcanum
AP: 4
A formidable attack. After a combo, select follow-up attack again for a double combo. [Short-ranch attack. Cost: 3 MP]
Ragnarok
AP: 4
After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 AP]
Trinity Limit
AP: 5
Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP]
Sora learns most of his abilities through Leveling Up. However, depending on what weapon you pick during Sora's Awakening (The Prologue of the game), you gain certain abilities through different levels. However, some abilities of Sora's are learned through other requirements. I will first list what abilities Sora gains during a certain level (depending on the weapon you chose).
Sora's Level Up Abilities
Lvl. Sword Wand Shield
9 Combo Plus [1] Scan Guard
12 Vortex Treasure Magnet [1] Scan
15 Scan MP Haste Lucky Strike
18 Blitz Counterattack Second Chance
21 Berserk Critical Plus [1] Counterattack
24 Counterattack Guard Jackpot
27 Air Combo Plus [1] Aerial Sweep Treasure Magnet [1]
30 Aerial Sweep Treasure Magnet [2] None
33 Treasure Magnet [1] MP Rage [1] Blitz
36 Guard Berserk MP Rage [1]
39 None Lucky Strike Treasure Magnet [2]
42 None None Combo Plus [1]
45 MP Haste None Vortex
48 Critical Plus [1] Second Chance Berserk
51 Second Chance MP Rage [2] Critical Plus [1]
54 None Jackpot None
57 MP Rage [1] Vortex Air Combo Plus [1]
60 Treasure Magnet [2] Air Combo Plus [1] Aerial Sweep
63 Jackpot Blitz MP Haste
66 MP Rage [2] Combo Plus [1] MP Rage [2]
69 Lucky Strike Critical Plus [2] Critical Plus [2]
72 Combo Plus [2] None None
75 Air Combo Plus [2] Air Combo Plus [2] Combo Plus [2]
78 Combo Plus [3] Combo Plus [2] Air Combo Plus [2]
84 Combo Plus [4] Combo Plus [3] Combo Plus [3]
90 Critical Plus [3] Critical Plus [3] Critical Plus [3]
96 Combo Plus [4] Combo Plus [4] Combo Plus [4]
Sora's Learned Abilities
Dodge Roll
Goofy will give you this after you defeat Guard Armor in Traverse Town.
Cheer
After fulfilling certain requirements in each mini-game in the Hundred Acre Wood, talk to Owl.
Sonic Blade
After defeating Cerberus at Olympus Coliseum, speak to Cloud.
Ars Arcanum
Defeat Captain Hook in Neverland.
Ragnarok
Defeat Riku (2nd time) at Hallow Bastion.
Trinity Limit
Win the Hades Cup (Sora and Friends) in Olympus Coliseum.
Donald's Abilities
Berserk
Cheer
Jackpot
MP Rage
Second Chance
Treasure Magnet
Lucky Strike
MP Haste
Second Wind
AP: 3
Recover from KO Status quickly with HP fully restored.
Donald's Level Up Abilities
(Unlike Sora, all of the following allies only have 1 order set of abilities, no matter what weapon you choose in the Prologue)
Lvl.
10 --> Berserk
15 --> MP Haste
20 --> MP Rage [1]
25 --> Second Chance
30 --> Treasure Magnet [1]
35 --> Second Wind
40 --> MP Rage [2]
45 --> Treasure Magnet [2]
50 --> Jackpot
55 --> Lucky Strike
Donald's Learned Abilities
Cheer
Defeat Maleficent at Hallow Bastion.
Goofy's Abilities
Berserk
Rocket
AP: 1
Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
Charge
AP: 2
Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
Jackpot
MP Rage
Second Chance
Tornado
AP: 2
Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
Treasure Magnet
Lucky Strike
MP Gift
AP: 3
Give up MP to give 3 MP to a friend. [Support skill. Cost: 1 MP.]
MP Haste
Second Wind
Goofy's Level Up Abilities
Lvl.
9 --> Rocket
12 --> Jackpot
15 --> Charge
18 --> Treasure Magnet [1]
21 --> Tornado
27 --> Lucky Strike
30 --> MP Gift
33 --> Second Wind
36 --> Second Chance
39 --> MP Rage [1]
42 --> Treasure Magnet [2]
45 --> MP Rage [2]
51 --> MP Haste
54 --> Berserk
Goofy's Learned Abilities
Cheer
Defeat the Parasite Cage (first time) in Monstro.
(The following allies don't gain any ability by Leveling Up.)
Tarzan's Abilities
Berserk
Asp's Bite
AP: 2
Knock out an enemy with a powerful blow. [Special attack. Cost: 1 MP.]
Raging Boar
AP: 2
Thrash surroundig enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
Second Chance
Critical Plus
Healing Herb
AP: 3
Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
Second Wind
Wind Armor
AP: 3
Protect yourself with a cloak of air. [Defense skill. Cost: 2 MP.]
Aladdin's Abilities
Cheer
Crescent
AP: 2
Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
Jackpot
Sandstorm
AP: 2
Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
Treasure Magnet
Critical Plus
Lucky Strike
Ariel's Abilities
Spiral Wave
AP: 1
Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
MP Rage
Aero Potion
AP: 3
Use potions packed with Aero power. [Defense skill. Cost: 2 MP.]
Cure Potion
AP: 3
Use potions packed with Cure effect. [Defense skill. Cost: 1 MP.]
Lucky Strike
MP Haste
Second Wind
Thunder Potion
AP: 3
Use potions packed with Thunder power. [Special attack. Cost: 1 MP.]
Jack's Abilities
Applause!
AP: 1
Upstage foes with this dramatic, long-range sliding attacks. [Special attack. Cost: 1 MP.]
Cheer
Blazing Fury
AP: 2
Blast enemies with scorching fire. [Special attack. Cost: 1/2 MP.]
Icy Terror
AP: 2
Freeze enemies with a bone-chilling blizzard. [Special attack. Cost: 1/2 MP.]
Jackpot
MP Rage
Treasure Magnet
Bolts of Sorrow
AP: 3
Call lightning down to shock enemies. [Special attack. Cost: 1 MP.]
Ghostly Scream
AP: 3
Summon dark powers to crush enemies. [Special attack. Cost: 1 MP.]
Peter Pan's Abilities
Hummingbird
AP: 2
Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
Jackpot
Treasure Magnet
Critical Plus
Lucky Strike
MP Haste
Storm's Eye
AP: 3
Wrap yourself in a protective whirlwind. [Defense attack. Cost: 2 MP.]
Time-Out
AP: 4
Freeze time for enemies, halting their movement. [Special attack. Cost: 2 MP.]
Beast's Abilities
Berserk
Ferocious Lunge
AP: 2
Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
MP Rage
Second Chance
Critical Plus
Furious Bellow
AP: 3
Knock out surronding enemies with a raging bellow. [Special attack. Cost: 1 MP.]
Second Wind
Shared Abilities
Shared Abilities don't consume any AP, and are essential to your adventure.
High Jump
Powers up your jump, allowing you to reach higher places. (Obtained in Monstro)
Mermaid Kick
Swim faster and more powerfully. (Obtained in Atlantica)
Glide
While in the air, press the (Circle) button to ride the air currents. Hold down the (Circle) button to remain aloft. (Obtained in Neverland)
Superglide
While in the air, press the (Square) button to fly at high speed. Hold down the (Square) button to remain aloft. (Obtained in End of the World)