Looks like an extremely short course as it's about 10 spaces all the way to the end.

Also - what happens if you over-shoot the second goal?
...or if you just automatically go into there?
What's even the purpose of this?
As a guess, I'm thinking, you might have to just enter the Orange place to win, so it's
not exactly at the end, but close enough.
It also seems like they're nice enough to tell you how many spaces you are away from each place (for all players) and give you cards to control the number of spaces you can travel each turn (by assumption).
Still, I wonder what's with the places being locked, though?
...would you have to get a certain coloured key to go into the areas?

And most importantly - how will minigames play a role in this all, if even at all!?