- Board Difficulty
- Average
- Recommended Turns
- 25
- Custom Events
- Yes (Unique)
- Custom Music
- No
- Playable on N64 Hardware
- Untested
- Space Count
- 78
- Theme
- Forest
Welcome to the enchanted forest of Wooded Land! According to Koopa, Wizard Bowser and his goons are chopping down the enchanted trees to absorb their magic! With the power of Super Stardom, let's defeat Bowser!
This board was originally created during the October 2020 PartyPlanner64 Game Jam! It has since been updated to include new and polished-up events and animated background art! Think of the animated background as the "magic" coursing through the forest.
The main gimmick is the axe mechanic. Players can hold up to 3 axes at a time and can use them to chop through the fallen logs that are blocking certain paths. These paths are essential to reach Boo and other beneficial events, including Chance Time! Players can receive more axes from the Happening Spaces throughout the board (next to the tree stump) or by buying them from Baby Bowser's Axe Tent. 1 axe costs 5 coins, 2 axes cost 15 coins, and 3 axes cost 30 coins. Quite the miser, isn't he?
Another event is Kamek's Cauldron. Land on a Happening Space and, if the player has an item, they will toss it into Kamek's brew and receive double its worth in coins! The final event is Wiggler's Veggie Hustle. Landing here allows you to spam A or B to earn coins! You'll earn roughly 1.5 coins per button press.
This board actually has two Item Shops, which were coded from scratch to emulate the in-game shops. Notably, when the CPU reaches a shop, if they select "yes" they will immediately purchase an item according to what they can afford, without browsing; this is to accommodate AI logic to make decisions. On a related note, other events with a prompt will not have the cursor appear when the CPUs make their decision; again, this is intentional to accommodate AI logic.
On a final note, I'd like to touch on some of the customization and quality of life options available:
Rules of the Board: This event explains some of the board mechanics on the 1st turn. If all players are veterans, the parameter "ActivateRules" can be set to "false" (don't fret if you forget, though, you can just spam A to get through it anyway).
Multiple Item Slots: This allows the use of two reserve item slots to hold extra items. Which item slot you'll use for your turn will be selected at the start of your turn. This feature can be turned off by setting the parameter "MultipleItems" to "false" on the "Setup Item Slots" event. If you have this on, certain events will accommodate these extra item slots, as detailed below.
Randomized Duel/Item Minigames: The Duel/Item Minigame Randomizer events are currently setup so that Duel and Item Minigames are randomized at the start of each player's turn, with Horror Land's minigames appearing at a higher frequency. If you'd like to fix the minigame to a specific one, change the value of the "Selector" parameter accordingly (from 1-6).
Skeleton Key Prompt: This event activates at the start of your turn and lets you throw away your Skeleton Key!
Control Bowser: This event allows the player who received the Bowser Bomb to control Bowser during his turn. This includes pressing A to start his turn, rolling his dice, and selecting junctions. Note: Bowser cannot get past fallen logs, making those paths relatively safe from him. If he tries to go towards a log, he will be booted to the other path.
All in all, I hope you enjoy playing this board! It should be Everdrive-compatible. Special thanks go to Rain for his "GetRand" function and to Airsola for her "GetTurnTierWithPlacement" function as well as both of their documentations on MP2. If you find any issues, do not hesitate to let me know! Many thanks!
Multiple Item Slots Changes:
-If a player lands on an Item Space while their main slot is full, the item will be moved into an open reserve slot and the minigame can be played.
-Item Shop: If the current player's main slot is full, an item can still be bought and placed into an open reserve slot.
-Kamek's Cauldron: During the event, the player can choose any of their items to give to Kamek.
-Item Shop: If the current player's main slot is full, an item can still be bought and placed into an open reserve slot.
-Kamek's Cauldron: During the event, the player can choose any of their items to give to Kamek.
Edit Log:
EDIT (v2.2):
-Control Bowser: Wizard Bowser now appears.
EDIT (v2.1):
-Updated the board for compatibility with the board overlay.
-The following events now use the "GetRandPromptSelection" function from the board overlay: Buy Axe, Item Shop, Kamek's Cauldron, Log Path, Rules of the Board, Skeleton Key Prompt, and Switch Item Slots.
-Made minor text adjustments to the following events: Kamek's Cauldron, Setup Item Slots, and Skeleton Key Prompt.
EDIT (v2):
-Changed the path layout and space distribution and added a second Item Shop. Updated the board art accordingly.
-Players can now carry up to three axes at once.
-Recreated every event from scratch to account for more optimal coding.
-Buy Axe: The player can now buy multiple axes at once. Incorporated AI logic to have them buy as many axes as possible. Bowser no longer activates the event.
-Kamek's Cauldron: The player can now select which item to give to Kamek when multiple item slots are ON.
-Log Path: The player now properly warps past the log during the event. Incorporated AI logic to help direct them to the Star. When Bowser reaches the event, he will be sent to the other path.
-Added the following quality of life events: "Control Bowser", "Duel Minigame Randomizer", "Item Minigame Randomizer", "MP2 Helper Functions", "Multiple Item Space Helper", and updated the "Setup Item Slots" and "Switch Item Slots" events.
-Added the "Rules of the Board" and "Wiggler's Veggie Hustle" events.
-Consolidated the Vanilla and Neapolitan versions of the board into one version.
-Control Bowser: Wizard Bowser now appears.
EDIT (v2.1):
-Updated the board for compatibility with the board overlay.
-The following events now use the "GetRandPromptSelection" function from the board overlay: Buy Axe, Item Shop, Kamek's Cauldron, Log Path, Rules of the Board, Skeleton Key Prompt, and Switch Item Slots.
-Made minor text adjustments to the following events: Kamek's Cauldron, Setup Item Slots, and Skeleton Key Prompt.
EDIT (v2):
-Changed the path layout and space distribution and added a second Item Shop. Updated the board art accordingly.
-Players can now carry up to three axes at once.
-Recreated every event from scratch to account for more optimal coding.
-Buy Axe: The player can now buy multiple axes at once. Incorporated AI logic to have them buy as many axes as possible. Bowser no longer activates the event.
-Kamek's Cauldron: The player can now select which item to give to Kamek when multiple item slots are ON.
-Log Path: The player now properly warps past the log during the event. Incorporated AI logic to help direct them to the Star. When Bowser reaches the event, he will be sent to the other path.
-Added the following quality of life events: "Control Bowser", "Duel Minigame Randomizer", "Item Minigame Randomizer", "MP2 Helper Functions", "Multiple Item Space Helper", and updated the "Setup Item Slots" and "Switch Item Slots" events.
-Added the "Rules of the Board" and "Wiggler's Veggie Hustle" events.
-Consolidated the Vanilla and Neapolitan versions of the board into one version.
Game Jam 2020 Version:
Welcome to Wooded Land, an enchanted forest and my submission for the 2020 Halloween Game Jam!
The main gimmick here is the axe mechanic. Players can hold 1 axe at a time, and can use it to get past the fallen logs to access alternate paths. This is necessary to get to Boo or Chance Time!
Players can receive an axe from the Happening Spaces or by buying one from Baby Bowser's Axe Tent for 5 coins.
The other event is Kamek's Cauldron. Land on a Happening Space, and you'll give your item to Kamek, who will transform it into coins worth double its price!
Finally, if you have a Skeleton Key, at the start of your turn a prompt will appear asking you if you want to throw it away.
Thank you for your support, and I'd like to say this Game Jam was a fun event!
NOTE: This version of the board is the version originally submitted for the October 2020 PartyPlanner64 Game Jam, kept for historical purposes. For the current, up-to-date version of the board, see here: https://www.mariopartylegacy.com/forum/index.php?action=downloads;sa=view&id=522
Known issues:
-Visual error for the "Get Axe" event where Kamek's image appears in the message box.
-Even if the player doesn't have an item, the "Kamek's Cauldron" event will still play out as though they do.
-"Kamek's Cauldron" appears to crash the game if the player is holding certain items, and can give coins to the wrong player.
-"Buy Axe" event doesn't check if player has 5 coins, so they can still buy an axe if they don't have 5 coins.
The main gimmick here is the axe mechanic. Players can hold 1 axe at a time, and can use it to get past the fallen logs to access alternate paths. This is necessary to get to Boo or Chance Time!
Players can receive an axe from the Happening Spaces or by buying one from Baby Bowser's Axe Tent for 5 coins.
The other event is Kamek's Cauldron. Land on a Happening Space, and you'll give your item to Kamek, who will transform it into coins worth double its price!
Finally, if you have a Skeleton Key, at the start of your turn a prompt will appear asking you if you want to throw it away.
Thank you for your support, and I'd like to say this Game Jam was a fun event!
NOTE: This version of the board is the version originally submitted for the October 2020 PartyPlanner64 Game Jam, kept for historical purposes. For the current, up-to-date version of the board, see here: https://www.mariopartylegacy.com/forum/index.php?action=downloads;sa=view&id=522
Known issues:
-Visual error for the "Get Axe" event where Kamek's image appears in the message box.
-Even if the player doesn't have an item, the "Kamek's Cauldron" event will still play out as though they do.
-"Kamek's Cauldron" appears to crash the game if the player is holding certain items, and can give coins to the wrong player.
-"Buy Axe" event doesn't check if player has 5 coins, so they can still buy an axe if they don't have 5 coins.