- Event Type
- Landing Event
- Passing Event
- Input Required
- Yes (Parameter)
- Programming Language
- MIPS (Assembly)
- Playable on N64 Hardware
- Untested
- Source
- Custom-Made
This event randomly warps one of the opponents to the event's space. During the event, the player will face the space designated by the parameter "SpaceToFace".
This event also requires some setup. Next to the space that activates this event, a blank space should be placed; this will be the space set for the parameter "DropOff". It should not be connected to any other spaces via paths, as it is merely for visual purposes to avoid having the opponent's model clip through the player's model.
This event should be Everdrive-compatible. If there are any issues, please feel free to let me know!
Edit Log:
EDIT (v1.1):
-Should prevent a possible crash if the event is placed on a space before a merge space.
-Should prevent a possible crash if the event is placed on a space before a merge space.