- Event Type
- Before Player Turn Event
- Input Required
- Yes (Parameter)
- Programming Language
- MIPS (Assembly)
- Playable on N64 Hardware
- Yes
- Source
- Custom-Made
This event is designed to remove items from a player's inventory at the start of their turn. This can be used to remove undesirable items (e.g. Wacky Watch), useless items (e.g. Skeleton Key on a gateless board), or problematic items (e.g. Lucky Lamp and Magic Lamp on a Star-less board). The item can then be converted into coins.
There are two versions of the event: one uses Arrays and the other uses Parameters to set the items and prices. To set items and prices in the arrays, edit the event code directly and follow the pattern to set items and their prices. For parameters, set each item parameter to its price or -1 to exclude it from being removed. Both events support prices from 0 to 999 coins. Negative prices (i.e. losing coins) are not supported.
Set the event as "Before dice roll" so that it removes the player's items before they can use them. If the player does not have any problematic items, nothing happens. A message will display if an item will be removed, and another message will appear if the player will earn coins from the event.
This event should be Everdrive-compatible. If there are any issues, please do not hesitate to let me know!