Countdown to Mario Kart 8: Battle Mode

We are five days away from getting our hands on Mario Kart 8, one of the most highly anticipated games of this year. As each day seems to slow down to a crawl as we get closer and closer to May 30, let’s take a moment to reflect on what the game has to offer!

Battle Mode has gone through some major changes in the latest installments of the Mario Kart series. We’ve gotten free for all battle mode with eight players in Mario Kart DS, team based battle mode in Mario Kart Wii, and even a time based battle mode in Mario Kart 7. Mario Kart 8 returns to the classic battle mode where players only have three balloons to spare, although there are a few additions. The time limit is back, and this time you’ll be playing with more than the standard four characters. Running around as a ghost after you’re out is also back!

So why are people up in arms with battle mode once again? While the actual battle mode itself sounds promising, the use of modified tracks over brand new battle maps leaves something to be desired. Simply put, tracks are made to race and battle maps are made to battle on. The lack of open spaces and the racetrack layout makes it harder to battle on, and this is certainly as issue that has been brought up in different previews of the mode.

For reference, here are the eight modified tracks that will be used in battle mode:

  • Wii Moo Moo Meadows
  • GCN Dry Dry Desert
  • SNES Donut Plains
  • N64 Toad’s Turnpike
  • Mario Circuit
  • Toad Harbor
  • GCN Sherbet Land
  • N64 Yoshi Valley

Are you happy with the direction battle mode went in Mario Kart 8? Would you have preferred brand new battle maps? If you had to pick another track to modify for battle mode, which would it be? Share it all in the comments below!

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