Mario Party Legacy

Bowser’s Kingdom: Power Moons 21-40 – Super Mario Odyssey Walkthrough

All Bowser’s Kingdom Power Moons in Super Mario Odyssey listed with locations and images. Our walkthrough and guide show how to find every Power Moon!

Main Walkthrough
Cap Cascade Sand Lake
Wooded Cloud Lost Metro
Snow Seaside Luncheon Ruined
Bowser’s Moon Mushroom Dark / er
Capture List Souvenir List

Bowser’s Kingdom has a total of 62 Power Moons. This page lists Power Moons 21-40.

Power Moons  1-20 21-40 41-45
46-62 

 

21. Poking Your Nose in the Plaster Wall

At the Third Courtyard (Rear) Checkpoint, capture a Pokio and climb up the first wall. Drop off the other side and take note of the missing hexagon tile in the wall. Poke your nose through the hole with Pokio to get the Power Moon!

22. Poking the Turret Wall

In the area with the two bomb launchers, use a Pokio to direct a bomb towards the left block close to the edge. Stick your nose through the hexagonal tile to reveal a Power Moon.

23. Poking Your Nose by the Great Gate

Bring a Pokio to the Beneath the Keep Checkpoint and run behind the area where the Spark Pylon is at. Break the crates and stick your nose through the missing hexagon tile to get the Power Moon!

24. Jizo All in a Row

Reach the Souvenir Shop and capture the Jizo statue on the side of the shack. Hop over into the sand and stand in the missing spot in the row of statues.

25. Underground Jizo

Take the Jizo near the Crazy Cap shop into the sand and over to the cracked section. Drop through the floor and plop yourself in the vacant spot to get the Power Moon.

26. Found Behind Bars!

Get to the Main Courtyard Entrance and get to the gate. Get on top of the roof on the right to find a Spark Pylon in the area. Use it to reach the room made of bars above the gate. Power Moon is inside!

27. Fishing(?) in Bowser’s Castle

Available after completing all the main missions in Bowser’s Kingdom. Go to the Beneath the Keep Checkpoint and look for a Lakitu on the right side. Capture it and hover over the poison as you search for the large fish in the water.

Drop the line into the poison water near one of the outlines and wait for the Cheep Cheep to bite. After a few nibbles, wait for the rumble in the controller to get stronger, then try to reel them in. Keep in mind that you can still move while the hook is in the water. You can even move right in front of an outline and it won’t get scared off.

28. Good to See You, Captain Toad!

Before you go up the wall with Pokio at the Outer Wall, walk along the rooftop to the right. Turn the corner to find Captain Toad!

29. Shopping at Bowser’s Castle

Head to the Souvenir Shop Checkpoint and purchase the Power Moon for 100 coins at the Crazy Cap shop.

30. Bowser’s Castle Treasure Vault

Available after completing all the main missions in Bowser’s Kingdom. Warp to the Beneath the Keep Checkpoint and jump down to the roof below on the right side. Grab a Pokio and get past all the Spinies. At the wall, fling yourself up the moving circles to reach a door at the top. Head inside to find a treasure chest with the Power Moon inside!

31. Scene of Crossing the Poison Swamp

Enter the Crazy Cap shop and purchase the Samurai Helmet for 5 Purple Coins and the Samurai Outfit for 10. Walk behind the shop to find a door a New Donker. Speak to him with your new getup to get inside.

Enter the warp pipe to get into the 2D section. First area is simple. Get to the third mushroom and let it start to sink to get to the next pipe. Second area is similar, but this time you’ll also use girders. The third area has Power Moon 32 and it’s pretty easy to get through. Fourth area wants you to do a little more by breaking the bricks blocking the Power Moon with the nearby Koopa Troopa. As the shell bounces back and forth on the mushroom. Stand on either side and let the mushroom sink, allowing the shell to hit the blocks.

32. Taking Notes: In the Folding Screen

In the third section of the 2D area, grab the music note at the bottom. Collect all the notes by going clockwise. Not too hard!

33. On Top of the Spinning Tower

Available after completing all the main missions in Bowser’s Kingdom. Use the warp pipe at the start of the kingdom to reach the top of the final courtyard. Drop down a roof on the left side and defeat the Ogre to open up the nearby doors. Head inside once you can!

It’s a Pokio level! If you plan to get Power Moon 34, make sure you do that at the start! Otherwise, capture a Pokio and start flinging yourself up the wall. Each wall you go up will twist faster, so time your jumps and make sure to stick your nose on the white sections. Get to the top for the Power Moon!

34. Down and Up the Spinning Tower

In the secret level for Power Moon 33, capture a Pokio and go over to the backside of the tower. Look down below you to see extra white spots and a hole. Let go and drop. Slide into the hole and grab the key to unlock an additional Power Moon at the top of the tower!

35. Jizo’s Big Adventure

Available after completing all the main missions in Bowser’s Kingdom. Return to the area where you fought the RoboBrood to find a warp pipe. Secret level is inside!

This one is all about the Jizo. Three P Switches need to be pressed and held in order to get to the Power Moon at the top. Capture the first Jizo and leave it on the left switch. Cross the new bridge and capture the next Jizo. Crash through the weak spot near the heart and hit the P Switch to get a platform moving up. Bring the Jizo back to the main area and leave it on the right switch. On the right side, capture the next Jizo and use it on top of the spikes to bring it back to the main section. Now is the time to get Power Moon 36.

With all three Jizo statures in the main section, take the ones on the left and right and cross them over the middle bridge to get them to the next two P Switches. This will for two walls that you can use to wall jump up to the Power Moon at the top.

36. Jizo and the Hidden Room

Once you’ve brought all three Jizo statues to the main section, bring two statues over the middle bridge. Take the leftover Jizo back to the start of the level to have an additional Power Moon appear near the wall jump area. Do a long jump to get across the area where the middle bridge used to be.

37. Dashing Above the Clouds

To the left of the Outer Wall is a rooftop with Spinies and a seed. Carry the seed past the Spinies and throw it into the pot at the end. Climb the beanstalk to reach the secret level!

Oh boy, it’s a Rocket Flower level. It’s key to remember that the only movements you need to make on the control stick are left and right. Don’t mess with going up and down! As you run through the level, jump whenever the end of the platform is yellow. If you plan to get Power Moon 38, feel free to cancel the Rocket Flower once you’re on that platform. Align yourself with the trio of Rocket Flowers there and start the madness over again to reach the end.

38. Dashing Through the Clouds

As you use the Rocket Flower to dash through the secret level, you may be crazy enough to try and grab the extra Power Moon that’s off to the side on its own path. If you do it right, worry not as collecting the Power Moon will remove the power-up so you don’t go flying off. If you plan to get Power Moon 38, feel free to cancel the Rocket Flower once you’re on that platform. Align yourself with the trio of Rocket Flowers there and start the madness over again to reach the end.

39. Sphynx Over Bowser’s Castle

Blah.

40. I Met a Pokio!

Blah.

Power Moons  1-20 21-40 41-45
46-62 
Main Walkthrough
Cap Cascade Sand Lake
Wooded Cloud Lost Metro
Snow Seaside Luncheon Ruined
Bowser’s Moon Mushroom Dark / er
Capture List Souvenir List