Buried Treasure

Be the first player to find the buried treasure to win. Dig through the dirt and follow the arrows to find the treasure.

Control Stick: Move

A: Dig


Treasure Divers

 

Dive to the sea’s bottom and bring back treasure chests full of coins. Avoid Sushie and Bloopers as they swim across the screen.

A: Dive


Hot Bob-omb

Pass around the Bob-omb in a tense game of Hot Potato. The Bob-omb will slowly begin to flash until it finally explodes. The player who the Bob-omb explodes on, loses.

Control Stick: Choose direction to throw Bob-omb

A: Throw Bob-omb


Crazy Cutters

 

Use the drill to drill out as best as you can, the shape of the character shown on the ground. If you get 80 points or more of it cut correctly, then you will win ten coins.

Control Stick: Move

A: Drill


Face Lift

 

Morph the character’s face as best as can to the image in the middle of the screen. The player with the most accurate face, wins.

Control Stick: Move Hand

A: Hold Face


Musical Mushroom

 

Walk around the mushrooms until the music stops. Be the first to get to the mushroom in the center and grab the treasure chest that holds ten coins.

Control Stick: Move

A: Jump


Coin Block Blitz

 

Hit the blocks and collect the coins inside. When all the blocks have been hit, the mini-game is over. The player keeps all the coins he or she collects.

Control Stick: Move

A: Jump


Skateboard Scamper

Make your way through the level by avoiding Thwomps and grabbing a bag of five coins lying around while skating on a skateboard. Be sure to keep a constant speed or you will fall behind where the platform crumbles and leaves an open lava pit.

A: Jump

B: Skate (Press Repeatedly)


Box Mountain Mayhem

 

Break the boxes stacked in a corner to reveal coins. Once all the boxes are broken, the mini-game is over.

Control Stick: Move

A: Jump

B: Attack

A+B: Jump Kick

A+Z: Hip Drop


Platform Peril

 

Leap from platform to platform avoiding obstacles that can get in your way while making sure not to fall behind and lose the mini-game. There are also coins lying around for players to collect. The first player to finish wins ten coins.

Control Stick: Move

A: Jump


Mushroom Mix-Up

There are 7 mushrooms, each with a different color. Toad will have different colored flags that he will raise up. The color on the flag determines which mushroom the players must go on. If they don’t make it on time, the rest of the mushrooms will fall to the water below.

Control Stick: Move

A: Jump

A+Z: Hip Drop


Grab Bag

 

Each player is holding a bag full of coins, with the amount of coins they currently have in board play! Run around and grab other players’ bags and steal their coins. Be sure to watch your back as you grab others’ bags to be sure you don’t lose any coins.

Control Stick: Move

A: Jump

B: Grab Bag / Steal Coins / Shake Free


Bumper Balls

 

Move around on bumper balls! Try to push your foes off the platform while avoiding getting pushed off yourself. The last player standing wins.

Control Stick: Move


Tipsy Tourney 

 

Move around the platforum so that the Red Koopa Shell moves when the platform is tipped. The first player to uncover the entire platform wins.

Control Stick: Move

A: Jump


Bombs Away

 

Survive for 30 seconds on a rocky island where bombs are constantly being thrown at you. If you get hit by a bomb, you will be thrown off the island. You may become dizzy if the bomb hits the island only if you didn’t jump to avoid the impact. You can also slide off the island. The players who survived the onslaught, wins.

Control Stick: Move

A: Jump


Mario Bandstand

 

All four playes must perform in a band. One player uses a violin, one uses the trumpet, one uses the drums, and one player is the conductor. Each player has to match their rhythm. The player who did the best performance, wins.

Conductor

Control Stick: Match Rhythm

Instruments

A: Match Rhythm


Shy Guy Says

 

Watch Shy Guy as he pulls out either a white A flag or a red B flag. The players must match that flag by pressing the corresponding letter. Shy Guy can do two at a time and also fakes them as you get further into the mini-game. If you put up the wrong flag, Shy Guy will cut your rope off and you will lose.

A: White Flag

B: Red Flag


Cast Aways

 

Coins are floating across and each player has a big hand fishing hook that they use to grab the coins. Tilt harder on the control stick to go further or lightly to go closer. Then, reel it in by rotating the control stick.

Control Stick: Cast / Reel


Key-pa-Way

One player holds the key and must get to the door for everyone to win. The other players must try to stop the Spikey Koopas from getting the key. The player can pass the key to another player if necessary.

Control Stick: Move

A: Jump

B: Pass the Key


   Running of the Bulb

 

The goal of the mini-game is to get the bulb to the end of the hallway. One player holds the bulb while the others protect the bulb from Boos, Big Boos, and Thwomps. Any player that get left behind and don’t make it to the end, lose.

Control Stick: Move

A: Jump

B: Attack


Hot-Rope Jump

Jump over a rope of flaming Podobos. If all players manage to jump the rope 20 times, everyone wins. If somebody gets out during those 20 jumps, the other 3 players win.

A: Jump


Hammer Drop

 

Run around the platform collecting coins dropped by the Hammer Bro. above. Watch out for flying hammers, though.

Control Stick: Move

A: Jump

A+Z: Hip Drop


Slot Car Derby 1

Drive through the course and be the first to complete four laps. If your tires begin to smoke, it means you must slow down, otherwise you will spin out of control.

Control Stick: Steer


Slot Car Derby 2

 

Drive through the course and be the first to complete four laps. If your tires begin to smoke, it means you must slow down, otherwise you will spin out of control.

Control Stick: Steer

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