What did you hate about Mario Party DS?

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Finally, MPDS what do you hate about it?
I presonally love the game, but what I don't like about it is that most of the Duel Mini-Games were from the 4-Player Mini-Games, and the Puzzle Mini-Games as well, but yeah other than that, I love the game.
What do you hate about MPDS?
 
Trace Cadets had to be the worst designed minigame ever that wasn't in MP8 (*cough*flipthechimp*cough*).

Anyways, like kinetic I didn't like that the boards felt too small and the game felt a little too gimmicking in the sense that you could just effortlessly put down some 2 star hexes on the board or just buy 3 star pipes for 45 coins.
 
I wonder how Trace Cadets ranks in worst game not in MP8. I know shapes like the L and U are sometimes not registered, but surely you don't stumble on the single squares... >_<

My "hates" towards MPDS are:
> Cheep Cheep Chance appearing too regularly in Duel
> Inconsistency in "Expert" difficulty (in Soap Surfers, they play like Hard, while in Trace Cadets, Rail Riders and Rubber Ducky Rodeo they play like Brutal)
> MIC games being too simplistic (apart from Short Fuse) and almost a guaranteed win
> Lack of unique spaces (only Friend? Really?)
> Cheapness of certain tactics on certain boards (e.g. play Team Battle on Kamek's Library. Buy only Dice Sets, and have one team member on each half of the board...)
> CPU stupidity in using Halfway Dice at the most inopportune moments (i.e. Bowser Zone)

...may add more. =P
 
H-J カービイ said:
I wonder how Trace Cadets ranks in worst game not in MP8. I know shapes like the L and U are sometimes not registered, but surely you don't stumble on the single squares... >_<

My "hates" towards MPDS are:
> Cheep Cheep Chance appearing too regularly in Duel
> Inconsistency in "Expert" difficulty (in Soap Surfers, they play like Hard, while in Trace Cadets, Rail Riders and Rubber Ducky Rodeo they play like Brutal)
> MIC games being too simplistic (apart from Short Fuse) and almost a guaranteed win
> Lack of unique spaces (only Friend? Really?)
> Cheapness of certain tactics on certain boards (e.g. play Team Battle on Kamek's Library. Buy only Dice Sets, and have one team member on each half of the board...)
> CPU stupidity in using Halfway Dice at the most inopportune moments (i.e. Bowser Zone)

...may add more. =P
I'm surprised this is the first mention of the friend space. That space was dumb as hell. :p  And yeah the cpu played pretty stupid but they've played worst in like Mario Party 3.
 
cookieboy17 said:
Christmas Kirby said:
But Cook, it teaches children "Sharing is Caring". :)
Yea but the CPU (and anyone else probably) just gives it to the last place person.

Too true.

Other bad things to add to the list:

* Wiggler's Garden is just bad in terms of having two consecutive Bowser Spaces, and the central path with two consecutive red spaces and the -10 coin ? space.
* The music note F and its annoyingly posh language in Toadette's Music Room.
* I suppose Hammer Bro's bad pun of "My music is SO MOVING!!!" is bad.
* Not being able to play Desert Duel or the other Multiplayer game mode outside of Multiplayer Wireless.
* Horrible loading times for Download Play (around 5 minutes).
* Sometimes the Chests of Chance give out 60 coins to a computer on first shot, then you come up to it, and miss your 60 coins by the narrow margin of a 5 or 1 instead of 6. =P
 
The Piranha Plant boss for Wiggler's Garden is so hard for me, than I needed a friend of mine to beat the boss before I could move on(Note: I just got the game 5 days ago and I've already beat story mode). Also, Duel Mini games can destroy or raise your chances on a board. The computers always choose the person who is in 1st place and that can get really annoying if you're in first by a large margin. Overall it's a good game, but it can get on your nerves.
 
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