Flash Attack
1vs3 Minigame
Game Instuctions
Team players must sneak their bob-ombs over to the solo player in order to plant theirs underneath him and blow him up.
The solo player must wake-up the bob-omb by shining a flashlight at the for a length of time.
Objects in the room will provide a cover for the team players from the solo player's light, however.
Controls
Team Players (Wii Remote)
(Control Pad) - Move
(1-hold) - Walk slowly
(2-hold) - Sprint
Solo Player (Wii Remote/WiiU Gamepad)
Aim Downwards - Charge Battery
Point at Screen - Flash light
Any button (hold) - Fake-out
Advice
Team Players
The time it takes for a Bob-omb to wake depends on the speed you are walking at when the solo player flashes their light.
The slower you go, the more time it will take for the Bob-omb to wake!
Solo Player
Try to flash the players while they're out in the open to ensure their Bob-ombs will wake up on them.
Additionally, if you hold your light out for too long, you'll be unable to flash it again for some time.
Intro
3 Characters walk into a room full of barrels and crates with sleeping bob-ombs in their hands.
The solo player rests on the other side on a raised platform, flashlight in hand, suddenly aims it at the entire room.
After a short time, the other players hide behind a crate on the other side of the area.
After the light goes out, the game begins.
Gameplay
Time limit - 60 seconds
The team players must try to reach the other side of an area full of barrels and crates. Music is playing while the team players are sneaking over to the other side, but it suddenly stops as the solo player flashes their light at the area. When the solo player flashes the light, the team players must immediately run to cover or else their bob-ombs will wake up angerly and blow-up the player that's carrying them. Holding the light out drains the battery, which can only be restored when the player drops the flashlight. If the solo player pulls a fake-out, though, the music will stop for half a second, but them immediately start-up again. When time runs out, all the bob-ombs carried by the team players will blown-up (eliminated), resulting in the solo player wining the game. The solo player can also win by making all the team player's bob-ombs blow-up on them (eliminating them all). The team players can only win the game by reaching the platform where the solo player is.
Endgame scenes
Team Players
The solo player freaks out while the team players fun out of the area. The bob-omb below the solo player blows up, destroying the while platform and sending the solo player flying.
The scene then changes to the team players, where they do their victory dances. After a short time, the solo player lands behind them all, dizzy and blackened by the explosion.
Solo Player
The solo player is shown on the platform, with the team players below them, dizzy and blackened by the explosion. The solo player them proceeds with their victory dance.
A side note - Team players will be holding their Wii remotes sideways. The solo player will use either the Wii Remote or the Gamepad (whichever they like), holding them their normal ways (Wii Remote pointed at the screen for flashing, and the Gamepad's screen facing the players with a control stick on each side (the normal way, just aiming it downwards when the player wants to charge their batteries))