Mario Party DS Mechanics Research

Mathy

number one poledoge
This is a thread for documenting obscure mechanics in Mario Party DS. I originally started this in the Discord but wanted to move it here for visibility.

You are encouraged to reply with questions as well as your own findings! Everything known so far will be added to the OP.

Spaces (all boards)

Duel Spaces

The Duel wheel is based on the star count of both players. If the sum of both players' coins is >=1000, the "All your coins" option is replaced with "Half your coins."
1. 10 coins / 20 coins / 20 coins / Half your coins / All your coins
2. 20 coins / 20 coins / Half your coins / All your coins / 1 Star
3. 20 coins / Half your coins / All your coins / 1 Star / 1 Star
4. 10 coins / 1 Star / 1 Star / 2 Stars / 2 Stars
5. 1 Star / 1 Star / 1 Star / 2 Stars / 2 Stars

Wheel12345
Both players have >=2 Stars-30%-60%10%
Exactly one player has >=2 Stars-50%-40%10%
At least one player has 1 Star, neither has 2-30%70%--
Neither player has any Stars100%----

There are 12 possible minigames that can be played on a Duel space.
Goomba Wrangler
Study Fall
Soccer Survival
Get the Lead Out
Trash Landing
Cheep Cheep Chance
Whomp-a-thon
Crater Crawl
Boogie Beam
Dust Buddies
Cyber Scamper
Soap Surfers

Bowser Spaces

Each of the 4 events has a base chance of occurring but will be silently changed to a different event if certain conditions aren't met.
EventChanceNote
Gimme Equality10% (100% if the player has 0 coins)Becomes Gimme Charity if the sum of all players' coins is less than 4
Gimme Charity20%Becomes Gimme Stars if the player has less than 3 coins
Gimme Stars30%Becomes Gimme Coins if the player has 0 stars
Gimme Coins40%

Items

Shop Mechanics
Games are divided into 2 or 3 "phases" depending on how long the game is:
Game lengthPhase 1Phase 2Phase 3
101-56-10-
151-56-15-
201-67-1314-20
251-89-1617-25
301-89-2526-30

The items available from the shop vary based on the phase of the game and the player's placing. Items with βœ… are guaranteed to appear; items with πŸ”ƒ are randomized, and each has an equal chance to fill the remaining slots.

ItemPhase 1Phase 2 (1st-2nd place)Phase 2 (3rd-4th place)Phase 3 (1st-2nd place)Phase 4 (3rd-4th place)
Double Dice Setβœ…βœ…βœ…βœ…βœ…
Triple Dice SetπŸ”ƒπŸ”ƒπŸ”ƒπŸ”ƒ
Halfway Dice Blockβœ…πŸ”ƒπŸ”ƒ
Warp Dice Blockβœ…πŸ”ƒπŸ”ƒπŸ”ƒπŸ”ƒ
Snag Bagβœ…πŸ”ƒπŸ”ƒπŸ”ƒπŸ”ƒ
Star PipeπŸ”ƒβœ…πŸ”ƒβœ…
Block DetectorπŸ”ƒ
Grab BagπŸ”ƒπŸ”ƒ

Warp Dice Block

The Warp Dice Block can choose any blue or red space to warp the player.

Hexes


First turn only
ItemChance
Coin Swap Hex5%
Space Swap Hex15%
10-Coin Hex80%
Subsequent turns
ItemChance
10-Coin Hex10%
20-Coin Hex20%
Coin Swap Hex10%
1-Star Hex30%
2-Star Hex10%
Space Swap Hex3%
Star Block7%
Coin Block10%

Star Spaces

Wiggler's Garden, Toadette's Music Room, and Bowser's Pinball Machine all use the same Star Space generator as Mario Party 7 (cycle through all possible star spaces, skip if a player is on it when chosen). Kamek's Library doesn't use star space cycling at all.

Wiggler's Garden

Three Tulips

The tulips have a practically equal chance of having 30, 10, or 1 coin. There is a very slight bias towards the leftmost tulip having higher coin amounts.

Bank Bulb

The reward is based on the total X movement of the stylus. Every 320 pixels of horizontal motion = 1 coin. Letting go resets the counter for the current coin to 0.

Piranha Plant

The chance for the Piranha Plant's fireball to fail is based on the player's current placing:
PlaceChance to fail
1st11%
2nd21%
3rd31%
4th51%
(The constants used are actually 10, 20, 30, and 50, but the game compares a random integer using the > operator, and random integers start at 0, so there is an off-by-one error in the chances.)

Toadette's Music Room

Hammer Bro

Hammer Bro can warp the player to any random red or blue space.

Piano Bonus

There are 3 possible songs. Which song is given is random, with chances based on placing -- higher places get harder songs more often. The reward depends on the song played and goes down by 1 coin for every wrong note. However, if you make too many mistakes (depending on the song), you won't get any coins. Time doesn't matter as long as the song is finished within the time limit.
SongBase RewardMax Mistakes1st Place2nd Place3rd Place4th Place
CAGEDBC'20?61%41%--
BAGDE17539%59%49%29%
C'FG153--51%71%
(Once again, the odd numbers for the probabilities are not intentional)

DK's Stone Statue

Dry Bones

60% chance to get sent to the start, 40% chance to get sent to right before the Star Splurge Space.

Colored Vines

34% Double Dice Set, 33% Triple Dice Set, 33% Halfway Dice Block.

Kamek's Library

Kamek

A 10% chance to use Spell 88 (swaps everyone around), otherwise Spell 8 (swaps with just 1 player).

Crystal Ball

RewardProbability
30 coins45%
1 Star10%
Star Pipe (if inventory is full, becomes 30 coins)45%

Bowser's Pinball Machine

Coin Roulette

The target value is chosen randomly from 1-6, with each value having practically equal probability. The wheel can be timed.

Wheel of Wonder

The wheel can be timed. The 5x wedge has roughly a 6-frame window (at 60FPS) to hit.

Pinball Plunger

The chance to go to the Star Zone depends on placing.
PlacingChance to go to Star Zone
1st10%
2nd20%
3rd25%
4th30%

Minigames

Get the Lead Out

Score is 0.3 inches (centimeters outside the US) times the number of A presses. The speedometer is purely aesthetic.

Fast Food Frenzy

Once the solo player places an item, they must wait 40 frames (2/3 of a second) before placing the next. Each item also has an individual cooldown:
ItemCooldown (frames)Cooldown (cycles of 40 frames)
Shake1604
Burger2205.5
Pancakes1303.25
Hot Dog401
Fries1002.5
Ice Cream401
 
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