You know, objects, missions, cutscenes, or gameplay mechanics that were scrapped from the games we play because of lack of space, because of lack of time, or, simply, because the developers didn't know how to implement them. Some were for the better, but some could also enhance the gameplay, if only a little. So, what do you think about beta elements in games? Have you been a beta tester for some games before?
Now, there are many things in my mind for this topic, but one thing that would be really good in my opinion is if OoT's Final Boss was actually a Climb-the-Colossus fight instead of what it actually is. I mean, the actual fight really sets the mood, but it is kinda boring for me... I know that idea then got carried over to Megaleg from SMG, but it would still be cool if Ninty could pull that off.
Bold example much?
Now, there are many things in my mind for this topic, but one thing that would be really good in my opinion is if OoT's Final Boss was actually a Climb-the-Colossus fight instead of what it actually is. I mean, the actual fight really sets the mood, but it is kinda boring for me... I know that idea then got carried over to Megaleg from SMG, but it would still be cool if Ninty could pull that off.
Bold example much?