Michael Koczwara On January - 8 - 2013

It wasn’t surprising to see that the Koopalings were reprising their roles in New Super Mario Bros. U, as each of the seven Koopalings guarded the castles of every world in the last two games. This being the fourth installment, the nostalgia and even novelty of the Koopalings had worn off since they were brought back in New Super Mario Bros. Wii after a long absence from the main Mario titles.

Looking back at the original New Super Mario Bros. for the Nintendo DS, we see bosses that are unique and different from what we have seen from the newer installments, with some returning bosses as well as brand new ones. What if New Super Mario Bros. U featured bosses from other games instead of the used and abused Koopalings? Which bosses would we see in each world?

 

Naval Piranha

Acorn Plains

From: Super Mario World 2: Yoshi’s Island

Piranha Plants litter the first couple of levels in the game, as well as many of the other levels played in the game. Why not start the first world with a simple and easy to understand boss? We already had Petey Piranha in the original New Super Mario Bros., so Naval Piranha from Yoshi’s Island would do well here.

 

Hiyoihoi

Layer Cake Desert

From: Super Mario Land

Don’t remember this one? Hiyoihoi is the main leader and boss of the the Easton Kingdom in Super Mario Land, home of the Tokotoko enemy. The Moai statues found in Layer-Cake Desert are way too similar to not make a connection with Tokotoko, thus making the Hiyoihoi boss the perfect match for this world. This obscure enemy is just what the New Super Mario Bros. series needs.

 

 

Cheepskipper

Sparkling Waters

From: New Super Mario Bros.

We wouldn’t blame you if you forgot about this one. Cheepskipper was the boss of World 3 in New Super Mario Bros., and as the name suggests, it is an altered and larger version of a Cheep-Cheep. There isn’t anything too special about the creature, but having a boss that has something a little more to do with the actual world would be a nice change of pace.

 

Crystal King

Frosted Glacier

From: Paper Mario

Some might say this one is a stretch, but how awesome would it be? While lacking any sort of personality, the Crystal King is one of the coolest bosses to have ever appeared in a Mario game. How the fight would commence in a 2-D side-scroller leaves a lot to be imagined, but it is entirely possible. The icy feel of Frosted Glacier is just the home for our frozen fiend.

 

 

Wiggler

Soda Jungle

From: Super Mario World

Looks peaceful, huh? Disturb it once and you will be in a world of hurt. Wiggler can lose his temper very easily, and we’ve seen him in boss fights in games like Super Mario 64 and Super Mario Sunshine.  Bring this guy back as the boss of Soda Jungle, this time bigger and angrier than ever.

 

Major Burrows

Rock-Candy Mines

From: Super Mario Galaxy

Monty Mole had more of a presence in Acorn Plains, but the rocky environment and the mountain climate better fits the species. Major Burrows is a much larger and fearsome Monty Mole, keeping a spiky and dangerous shell atop his head. The ability to move underground would prove interesting for a boss battle in a New Super Mario Bros. game.

 

 

Giga Lakitu

Meringue Clouds

From: Super Mario Galaxy 2

Similar to Lakithunder of New Super Mario Bros.’s World 7, Giga Lakitu is a much more powerful Lakitu who throws Spiny shells and is able to zap lightning from his darkened cloud. This one is really a no-brainer as the entire world of Meringue Clouds is based in the sky and is constantly using, you guessed it, clouds.

What bosses would you have liked to see? Any ideas for completely new and original bosses? Sound off in the comments and share your ideas!

Michael Koczwara

Executive Editor and Founder of Mario Party Legacy. Head Administrator at the Mario Party Legacy Forum.

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  • gaber

    the first boss that was hard for me was ludwig von koppa and then the two after that were trikey two. the bosses could have gotten harder sooner and then been even harder at the end.

  • http://www.facebook.com/profile.php?id=100002951133190 Jacob Nesci

    I agree with most of these.

  • http://twitter.com/skyluigi2 skyluigi2

    FIghting the Koopalings over and over again was really boring… New Super Mario Bros. got bosses right. Bowser Jr. got harder each world, and the main boss was different each time.

  • danieles

    my ideas:
    acorn plains:goomboss.
    layer-cake desert:king totomesu
    sparkling waters:gooper blooper
    frosted glacier:king boo
    soda jungle:dino piranha
    rock-candy mines:whomp king
    meringue clouds:kammy koopa

  • http://twitter.com/GThing64 George

    No. I like the Koopalings. They’re all unique, charming and have tons more personality than the likes of Junior, and his battles would have worked just as well with them. Nintendo is wasting a MASSIVE opportunity with them. (Actually, why does no-one complain about him returning every game?) As for bringing them back 3 times, there shouldn’t have been this many NSMB games in the first place. (2 in 1 year? With 3D Land already out? Really?)

  • jordine

    they had a chance to make good bosses because look at bowser! amazing! imagine other creative bosses in every world. if they do plan a next NSMB game they should have koopalings guarding the tower with their special ability from the help of kamek. and in the castle the koopaling guarding the tower will have a pet or some sort like the bosses listed above.

    • Crusher

      I like this idea. We will know for sure the Koopalings will be in, but mix the bosses up a little at the end of each world to give us better bosses instead of the same ol’ Koopalings. I love them, but if they’re going to continue the routine, it’s better they stick to towers instead of castles.